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    <loc>https://www.monkeyfacestudios.com/neon-diver-gallery</loc>
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    <image:image>
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      <image:title>Neon Diver</image:title>
      <image:caption>Level Select Screen: Players can choose between unlocked levels or attempt to beat the current level to unlock new ones. This screen also allows players to track their game progress and upgrade their divers and boats.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/2465f6f8-8236-47c8-b8d5-0cfc73b97057/7neonDiver_messageInABottle.png</image:loc>
      <image:title>Neon Diver</image:title>
      <image:caption>Message In A Bottle Overlay: Keen-eyed players have the opportunity to uncover scattered bottles throughout the game, each containing survivor notes.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/c6e6ac85-a53d-4c92-a3ce-085f6f554f2d/6neonDiver_blackbox.png</image:loc>
      <image:title>Neon Diver</image:title>
      <image:caption>Black Box Overlay: Upon discovering a sunken ship, players can activate the black box, which plays back the final thoughts of the deceased Neon Diver pilot.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/a473e62b-4a55-40c1-8010-0c8e7f3d7f85/10_neonDiver_levelCompleteTable.png</image:loc>
      <image:title>Neon Diver</image:title>
      <image:caption>Level Complete Overlay: After completing a level, players are presented with a summary of their performance.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/9d4a4ac7-8ff7-41d4-ad58-9773d58e8d29/conceptArt.png</image:loc>
      <image:title>Neon Diver</image:title>
      <image:caption>Concept Sketch 1: This initial illustration aims to capture the mood and fundamental game elements. During this early stage, we envisioned the project as a 2D game with a vector-art style.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/d356cec5-fe05-4916-95e1-5ec9a9da04e0/neonDiver_conceptArt.png</image:loc>
      <image:title>Neon Diver</image:title>
      <image:caption>Concept Sketch 2: This second illustration showcases more detailed character designs and evolving mechanics. It also highlights the 45-degree wall design strategy employed in the final game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/cb342ddf-984b-4b39-b54a-8d5f1de9f8ef/organic_3D_1920x1080.png</image:loc>
      <image:title>Neon Diver</image:title>
      <image:caption>Organic Area (level editor screencap): the first area of the game, many core mechanics and entity types are first encountered here to gradually introduce players to the gameplay concepts.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/2546d1f8-1538-429b-bb3a-29fc077c758f/organic_screenshot_1920x1080.png</image:loc>
      <image:title>Neon Diver</image:title>
      <image:caption>Organic Area (gameplay screencap): an in-game moment showing game entities in action as well as shaders and particle effects active at runtime.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/eaa0c15b-6e08-401e-b75a-009478479ad3/magma_3D_1920x1080.png</image:loc>
      <image:title>Neon Diver</image:title>
      <image:caption>Magma Area (level editor screencap): this level features a side quest where the player can help reunite the giant mother octopus with her missing baby.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/38d109bd-4aa5-496e-b7c4-d5055f416f96/magma_screenshot_1920x1080.png</image:loc>
      <image:title>Neon Diver</image:title>
      <image:caption>Magma Area (gameplay screencap): the player is piloting the ship but they need to figure out a way to raise the submerged goal tower below.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/9019df4b-81e7-4c9d-85ef-3a3c17fc777d/ice_3D_1920x1080.png</image:loc>
      <image:title>Neon Diver</image:title>
      <image:caption>Ice Area (level editor screencap): levels are completed when the player pilots their ship to the goal tower, triggering a blast wave which destroys all enemy elements on the level, returning it to an untouched, natural state.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/5d6f9958-9b70-4024-9fa6-3c2f86fe4359/ice_screenshot_1920x1080.png</image:loc>
      <image:title>Neon Diver</image:title>
      <image:caption>Ice Area (gameplay screencap): descending through the mini-pools towards the puzzle.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/4c54ce49-cbfc-4401-971e-fddd6899e937/desert_3D_1920x1080.png</image:loc>
      <image:title>Neon Diver</image:title>
      <image:caption>Desert Area (level editor screencap): I was a huge fan of Star Wars growing up and I loved the way George Lucas made each world unique and instantly recognizable. I wanted to channel this approach to my world building across the game's six different areas.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/dea9ce0c-e5ec-4f63-bdd7-02d24ae4012c/desert_screenshot_1920x1080.png</image:loc>
      <image:title>Neon Diver</image:title>
      <image:caption>Desert Area (gameplay screencap): after discovering a sunken ship, the player must now travel through a warp tunnel.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/3ff61e68-4749-49ee-b410-eff251a181a8/jungle_3D_1920x1080.png</image:loc>
      <image:title>Neon Diver</image:title>
      <image:caption>Jungle Area (level editor screencap): I am fascinated with cross-section illustrations and how they offer the viewer a clear view of its inner workings. This level features a water lock system as a component of the design.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/cb048ebf-7a00-491b-9d67-3c16d9d63baf/jungle_screenshot_1920x1080.png</image:loc>
      <image:title>Neon Diver</image:title>
      <image:caption>Jungle Area (gameplay screencap): the player enters a sensor-zone triggering the bio-mechanically altered fish to aggressively pursue the player.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/52ec3d16-1e4e-408f-99db-ed8d23330778/renderX_3D_1920x1080.png</image:loc>
      <image:title>Neon Diver</image:title>
      <image:caption>Render-X Area (level editor screencap): the final area of the game, Render-X Corporate Headquarters is a cold, inorganic place where the secrets of the fall of civilization are revealed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/7bc2f31a-b476-4558-a371-81c3ac61562c/renderX_screenshot_1920x1080.png</image:loc>
      <image:title>Neon Diver</image:title>
      <image:caption>Render-X Area (gameplay screencap): there is a significant concentration of dangerous elements in this area which makes reaching the end a tricky proposition.</image:caption>
    </image:image>
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    <loc>https://www.monkeyfacestudios.com/neon-diver-gallery-2</loc>
    <changefreq>daily</changefreq>
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    <lastmod>2023-05-16</lastmod>
    <image:image>
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    <image:image>
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      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>(slide 1 of 6) Desert Area - A huge fan of Star Wars growing up, I loved the way George Lucas made each world uniquely its own and instantly recognizable at a glance. I wanted to channel this approach in my world building across the six different game areas.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/0fc365cd-035e-4a26-bbe2-b0a7ebe6fc6d/desert_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Neon Diver: Desert Area - A huge fan of Star Wars growing up, I loved the way George Lucas made each world uniquely its own and instantly recognizable at a glance. I wanted to channel this approach in my world building across the six different game areas.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/0fc365cd-035e-4a26-bbe2-b0a7ebe6fc6d/desert_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Neon Diver: Desert Area - A huge fan of Star Wars growing up, I loved the way George Lucas made each world uniquely its own and instantly recognizable at a glance. I wanted to channel this approach in my world building across the six different game areas.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/1aede93a-a924-4ccd-9e88-8cc063b6259f/ice_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>(slide 2 of 6) Ice Area - The player touches their ship to the goal, triggering a blast which destroys all enemy entities on the level and returns it to an untouched, natural state.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/2ba765b6-71be-4095-8aa6-c23841457c96/ice_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Neon Diver: Ice Area - The player touches their ship to the goal, triggering a blast which destroys all enemy entities on the level and returns it to an untouched, natural state.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/2ba765b6-71be-4095-8aa6-c23841457c96/ice_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Neon Diver: Ice Area - The player touches their ship to the goal, triggering a blast which destroys all enemy entities on the level and returns it to an untouched, natural state.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/0a08a1d2-2d88-45f6-926f-91d86c991af4/jungle_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>(slide 3 of 6) Jungle Area - I am fascinated with cross-sections as an artistic device. I love seeing a setting (or other subject) sliced neatly, giving a clear view of the inner workings. The cross-section depicted here shows a lock system as a component of the level design.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/6c13c66c-549d-4592-8b7c-b8b3f6cb7013/jungle_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Neon Diver: Jungle Area - I am fascinated with cross-sections as an artistic device. I love seeing a setting (or other subject) sliced neatly, giving a clear view of the inner workings. The cross-section depicted here shows a lock system as a component of the level design.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/6c13c66c-549d-4592-8b7c-b8b3f6cb7013/jungle_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Neon Diver: Jungle Area - I am fascinated with cross-sections as an artistic device. I love seeing a setting (or other subject) sliced neatly, giving a clear view of the inner workings. The cross-section depicted here shows a lock system as a component of the level design.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/92310f08-a695-420a-a0ad-32aeb48ed382/organic_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>(slide 4 of 6) Organic Area - The first area of the game, many key mechanics and entity types are introduced here to gradually introduce players to the gameplay experience.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/07c86476-c4ec-4c8f-a783-6c1700d6cde7/organic_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Neon Diver: Magma Area - the level pictured features a fun side quest where the player can help reunite the mother octopus with her missing baby.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/07c86476-c4ec-4c8f-a783-6c1700d6cde7/organic_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Neon Diver: Magma Area - the level pictured features a fun side quest where the player can help reunite the mother octopus with her missing baby.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/ad74720f-795e-443b-b6a0-d23c5b28a3ed/magma_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>(slide 5 of 6) Magma Area - The level pictured features a fun side quest where the player can help reunite the mother octopus with her missing baby.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/984c6994-3343-4f1d-b924-18476271718d/magma_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/984c6994-3343-4f1d-b924-18476271718d/magma_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/fb2ec0ef-ac11-45a7-a21d-464f79984095/renderX_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>(slide 6 of 6) Render-X Area - The final area of the game, Render-X Corporate Headquarters is the site where all the secrets of the fall of civilization are revealed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/a036af05-cbbf-47cc-8da8-5d23a7c1dfec/renderX_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Neon Diver: Render-X Area - the final area of the game, Render-X corporate headquarters is the site where all the secrets of the fall of the world are revealed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/a036af05-cbbf-47cc-8da8-5d23a7c1dfec/renderX_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Neon Diver: Render-X Area - the final area of the game, Render-X corporate headquarters is the site where all the secrets of the fall of the world are revealed.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/home-4</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-05-15</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/70178bdf-8648-452f-8198-345f3dfb4923/ice_3D.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/34fef308-25fd-4388-b206-41c80972d7c0/Colin.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/dd490e92-6fd7-4e88-857d-37cd27bec7f7/colin6.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/8bb1c04f-e906-4a0f-a5ec-ca82dd2ceee0/isometricIllustration_GREEN+BG-01.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/861728cb-849f-4115-b152-e53bd649eebb/CoachingHeroIllustration_sampleImageForShannon_220.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/b00eddcd-a9d7-4a5d-9364-b2a81369bf1f/1B_watch_titleScreen.png</image:loc>
    </image:image>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/neon-diver-gallery-3</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-05-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/fa7ecfd8-9128-4eaf-98fa-bf5236fb4445/diver_fixed.gif</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/07c86476-c4ec-4c8f-a783-6c1700d6cde7/organic_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Organic Area - The first area of the game, many key mechanics and entity types are introduced here to gradually introduce players to the gameplay experience.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/984c6994-3343-4f1d-b924-18476271718d/magma_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Magma Area - This level features a sweet side quest where the player can help reunite the giant mother octopus with her missing baby.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/0fc365cd-035e-4a26-bbe2-b0a7ebe6fc6d/desert_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Desert Area - I was a huge fan of Star Wars growing up and I loved the way George Lucas made each world unique and instantly recognizable at a glance. I wanted to channel this approach in my world building across the six different game areas.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/2ba765b6-71be-4095-8aa6-c23841457c96/ice_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Ice Area - The player touches their ship to the goal, triggering a blast which destroys all enemy entities on the level and returns it to an untouched, natural state.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/6c13c66c-549d-4592-8b7c-b8b3f6cb7013/jungle_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Jungle Area - I am fascinated with cross-sections as an artistic device. I love seeing a setting (or other subject) sliced neatly, giving a clear view of the inner workings. The cross-section depicted here shows a lock system as a component of the level design.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/a036af05-cbbf-47cc-8da8-5d23a7c1dfec/renderX_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Render-X Area - The final area of the game, Render-X Corporate Headquarters is the site where all the secrets of the fall of civilization are revealed.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/home-3</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-05-15</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/8bb1c04f-e906-4a0f-a5ec-ca82dd2ceee0/isometricIllustration_GREEN+BG-01.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/dd490e92-6fd7-4e88-857d-37cd27bec7f7/colin6.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/70178bdf-8648-452f-8198-345f3dfb4923/ice_3D.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/34fef308-25fd-4388-b206-41c80972d7c0/Colin.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/861728cb-849f-4115-b152-e53bd649eebb/CoachingHeroIllustration_sampleImageForShannon_220.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/b00eddcd-a9d7-4a5d-9364-b2a81369bf1f/1B_watch_titleScreen.png</image:loc>
    </image:image>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/home-5-2</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-05-15</lastmod>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/neon-diver-gallery-1</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-05-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/fa7ecfd8-9128-4eaf-98fa-bf5236fb4445/diver_fixed.gif</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/0fc365cd-035e-4a26-bbe2-b0a7ebe6fc6d/desert_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Neon Diver: Desert Area - A huge fan of Star Wars growing up, I loved the way George Lucas made each world uniquely its own and instantly recognizable at a glance. I wanted to channel this approach in my world building across the six different game areas.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/2ba765b6-71be-4095-8aa6-c23841457c96/ice_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Neon Diver: Ice Area - The player touches their ship to the goal, triggering a blast which destroys all enemy entities on the level and returns it to an untouched, natural state.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/6c13c66c-549d-4592-8b7c-b8b3f6cb7013/jungle_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Neon Diver: Jungle Area - I am fascinated with cross-sections as an artistic device. I love seeing a setting (or other subject) sliced neatly, giving a clear view of the inner workings. The cross-section depicted here shows a lock system as a component of the level design.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/07c86476-c4ec-4c8f-a783-6c1700d6cde7/organic_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Neon Diver: Magma Area - the level pictured features a fun side quest where the player can help reunite the mother octopus with her missing baby.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/984c6994-3343-4f1d-b924-18476271718d/magma_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/a036af05-cbbf-47cc-8da8-5d23a7c1dfec/renderX_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Neon Diver: Render-X Area - the final area of the game, Render-X corporate headquarters is the site where all the secrets of the fall of the world are revealed.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/neon-diver-gallery-5</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-05-17</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/fa7ecfd8-9128-4eaf-98fa-bf5236fb4445/diver_fixed.gif</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/07c86476-c4ec-4c8f-a783-6c1700d6cde7/organic_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Organic Area - the first area of the game, many core mechanics and entity types are first encountered here to gradually introduce players to the gameplay concepts.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/984c6994-3343-4f1d-b924-18476271718d/magma_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Magma Area - this level features a side quest where the player can help reunite the giant mother octopus with her missing baby.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/0fc365cd-035e-4a26-bbe2-b0a7ebe6fc6d/desert_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Desert Area - I was a huge fan of Star Wars growing up and I loved the way George Lucas made each world unique and instantly recognizable at a glance. I wanted to channel this approach in my world building across the six different game areas.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/2ba765b6-71be-4095-8aa6-c23841457c96/ice_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Ice Area - levels are completed when the player pilots their ship to the goal tower, triggering a blast wave which destroys all enemy elements on the level, returning it to an untouched, natural state.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/6c13c66c-549d-4592-8b7c-b8b3f6cb7013/jungle_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Jungle Area - I am fascinated with cross-section illustrations and how they offer the viewer a clear view of its inner workings. This level features a water lock system as a component of the design.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/a036af05-cbbf-47cc-8da8-5d23a7c1dfec/renderX_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Render-X Area - The final area of the game, Render-X Corporate Headquarters is a cold, inorganic place where the secrets of the fall of civilization are revealed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/13528ca9-023e-4ba2-8009-887223f8098f/neonDiver_ice.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/53c88af7-b273-434d-88fc-b152439fc5e1/neonDiver_organic.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/9d4a4ac7-8ff7-41d4-ad58-9773d58e8d29/conceptArt.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>The first illustration attempts to capture the mood and basic game elements the game could contain. In this early stage, we thought we were making a 2D vector-art style game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/d356cec5-fe05-4916-95e1-5ec9a9da04e0/neonDiver_conceptArt.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>The second illustration features more detailed character designs and evolving mechanics. This sketch also includes the 45-degree wall design strategy used in the final game.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/neon-diver-gallery-4</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-05-17</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/fa7ecfd8-9128-4eaf-98fa-bf5236fb4445/diver_fixed.gif</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/07c86476-c4ec-4c8f-a783-6c1700d6cde7/organic_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Organic Area - The first area of the game, many key mechanics and entity types are introduced here to gradually introduce players to the gameplay experience.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/984c6994-3343-4f1d-b924-18476271718d/magma_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Magma Area - This level features a sweet side quest where the player can help reunite the giant mother octopus with her missing baby.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/0fc365cd-035e-4a26-bbe2-b0a7ebe6fc6d/desert_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Desert Area - I was a huge fan of Star Wars growing up and I loved the way George Lucas made each world unique and instantly recognizable at a glance. I wanted to channel this approach in my world building across the six different game areas.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/2ba765b6-71be-4095-8aa6-c23841457c96/ice_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Ice Area - The player touches their ship to the goal, triggering a blast which destroys all enemy entities on the level and returns it to an untouched, natural state.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/6c13c66c-549d-4592-8b7c-b8b3f6cb7013/jungle_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Jungle Area - I am fascinated with cross-sections as an artistic device. I love seeing a setting (or other subject) sliced neatly, giving a clear view of the inner workings. The cross-section depicted here shows a lock system as a component of the level design.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/a036af05-cbbf-47cc-8da8-5d23a7c1dfec/renderX_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Render-X Area - The final area of the game, Render-X Corporate Headquarters is the site where all the secrets of the fall of civilization are revealed.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/good-world-coaching-gallery</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-07-13</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/5cdca08f-1fff-4527-866a-81f0f8b15ee3/GWC_DESKTOP_PortfolioImage_COACHING+PAGE_CoachingCloseup4_NoTitle.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/c02144d4-de99-46ad-a0c2-effbe0f567f3/GOOD+WORLD+COACHING+LOGO_FOR+PORTFOLIO.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/c52be201-08a8-4e48-8086-ef29d8465160/GWC_DESKTOP_PortfolioImage_HOMEPAGE.png</image:loc>
      <image:title>Good World Coaching</image:title>
      <image:caption>Homepage</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/e6e60330-e4ca-42f9-8a86-2402f1150b37/GWC_MOBILE_Portfolio_HOMEPAGE.png</image:loc>
      <image:title>Good World Coaching</image:title>
      <image:caption>Homepage</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/8d23f219-3d1e-4efe-9455-acee369597c7/GWC_DESKTOP_PortfolioImage_COACHING+PAGE.png</image:loc>
      <image:title>Good World Coaching</image:title>
      <image:caption>Coaching Page (desktop)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/f351bc9b-1f75-4976-bb04-931aed7ca5ba/GWC_MOBILE_Portfolio_COACHING.png</image:loc>
      <image:title>Good World Coaching</image:title>
      <image:caption>Coaching Page</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/ff9b0bd7-c0f7-44cf-a0ea-3660d439a002/GWC_DESKTOP_PortfolioImage_ABOUT+PAGE.png</image:loc>
      <image:title>Good World Coaching</image:title>
      <image:caption>About Page</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/786c6467-636d-4587-9213-5d6a52d317bd/GWC_MOBILE_Portfolio_ABOUT.png</image:loc>
      <image:title>Good World Coaching</image:title>
      <image:caption>About Page</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/3a26689b-3709-41f2-9daa-786139cb5ea0/GWC_DESKTOP_PortfolioImage_SESSION+BOOKING+PAGE.png</image:loc>
      <image:title>Good World Coaching</image:title>
      <image:caption>Session Booking Page</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/d689560b-8ffa-4f53-9b73-6a17d32aff2d/GWC_MOBILE_Portfolio_BOOKING+PORTAL.png</image:loc>
      <image:title>Good World Coaching</image:title>
      <image:caption>Session Booking Page</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/3f8be2a8-a93a-4038-8fef-3b7e05134b60/GWC_DESKTOP_PortfolioImage_FAQ+PAGE.png</image:loc>
      <image:title>Good World Coaching</image:title>
      <image:caption>FAQ Page</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/2a92cb66-1053-4579-bbde-deaec0172fd9/GWC_MOBILE_Portfolio_FAQs.png</image:loc>
      <image:title>Good World Coaching</image:title>
      <image:caption>FAQ Page</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/good-world-coaching-gallery-1</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-06-02</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/5cdca08f-1fff-4527-866a-81f0f8b15ee3/GWC_DESKTOP_PortfolioImage_COACHING+PAGE_CoachingCloseup4_NoTitle.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/c02144d4-de99-46ad-a0c2-effbe0f567f3/GOOD+WORLD+COACHING+LOGO_FOR+PORTFOLIO.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/d538206d-94cf-4052-a608-80cc98affdfb/neonDiver_storeIcon_500.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/983ed7c1-aee7-4073-a028-789734678d05/2neonDiver_mainMenu_levelSelect.png</image:loc>
      <image:title>Good World Coaching (Copy1)June2</image:title>
      <image:caption>Level Select Screen: Players can choose between unlocked levels or attempt to beat the current level to unlock new ones. This screen also allows players to track their game progress and upgrade their divers and boats.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/2465f6f8-8236-47c8-b8d5-0cfc73b97057/7neonDiver_messageInABottle.png</image:loc>
      <image:title>Good World Coaching (Copy1)June2</image:title>
      <image:caption>Message In A Bottle Overlay: Keen-eyed players have the opportunity to uncover scattered bottles throughout the game, each containing survivor notes.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/c6e6ac85-a53d-4c92-a3ce-085f6f554f2d/6neonDiver_blackbox.png</image:loc>
      <image:title>Good World Coaching (Copy1)June2</image:title>
      <image:caption>Black Box Overlay: Upon discovering a sunken ship, players can activate the black box, which plays back the final thoughts of the deceased Neon Diver pilot.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/a473e62b-4a55-40c1-8010-0c8e7f3d7f85/10_neonDiver_levelCompleteTable.png</image:loc>
      <image:title>Good World Coaching (Copy1)June2</image:title>
      <image:caption>Level Complete Overlay: After completing a level, players are presented with a summary of their performance.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/sound-shapes-gallery</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-07-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/27e02bc9-1d7e-448b-bc67-d7c5ceebbd64/Colin.png</image:loc>
      <image:title>Sound Shapes</image:title>
      <image:caption>Beyonder Album Cover: My goal was to integrate elements from each of the six distinct levels (referred to as tracks) featured in the album into the cover art.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/a590c267-9383-4320-adb3-da1fc8898738/storeIcon_HohokumPack.png</image:loc>
      <image:title>Sound Shapes</image:title>
      <image:caption>Hohokum DLC: Store Icon</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/38ac08a5-3676-4aec-aaed-05b4cfcb9f42/ICE_1920x1080.png</image:loc>
      <image:title>Sound Shapes</image:title>
      <image:caption>Hypoglacia Level</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/ca4ed2e9-0ff3-43de-b8a9-4bf0fce091ef/carDLCCover.png</image:loc>
      <image:title>Sound Shapes</image:title>
      <image:caption>Car Album Cover (DLC): Building upon the success of Sound Shapes, we introduced an additional DLC album called "Do You Wheelie Want To Hurt Me," focused on car-themed levels. This DLC included two completely new levels. Apart from my role as the chief pun-master, I also took charge of developing all the creative content for this DLC release.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/59edfd25-fec4-4792-8a75-184cc5aba708/storeIcon_TychoPack.png</image:loc>
      <image:title>Sound Shapes</image:title>
      <image:caption>Tycho DLC: Store Icon</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/295271d5-b6ab-478c-bbed-388ebbfe842c/DESERT_1920x1080.png</image:loc>
      <image:title>Sound Shapes</image:title>
      <image:caption>Thermogenica Level</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/c25a8d9d-70da-4989-ab6f-7f49245fc6f6/boxArtCover.png</image:loc>
      <image:title>Sound Shapes</image:title>
      <image:caption>Box Art Album Cover (DLC): The "Community Milkcrate" DLC album showcases a collection of user-designed levels that exhibit exceptional aesthetic appeal.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/7a08071b-1318-42eb-9e4a-ed4b4aeef20c/storeIconFunk3000Pack.png</image:loc>
      <image:title>Sound Shapes</image:title>
      <image:caption>Funk 3000 DLC: Store Icon</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/08e9a505-f8ba-4db3-b2e6-788d19a47d8b/MECHANICA_1920x1080.png</image:loc>
      <image:title>Sound Shapes</image:title>
      <image:caption>Mechanica Level</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/5832434c-173a-4288-a669-9237be714b28/ghostlyMilkcrateCover.png</image:loc>
      <image:title>Sound Shapes</image:title>
      <image:caption>"ghostly" Album Cover (DLC): The "ghostly" DLC album includes additional music assets contributed by a variety of artists signed to the "ghostly" music label.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/3a63d10a-2e8e-4836-b066-1b102449e239/storeIconVocoder.png</image:loc>
      <image:title>Sound Shapes</image:title>
      <image:caption>Vocoder DLC: Store Icon</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/15eec04a-5dcd-4840-abc0-22198eeaac2b/soundshapesGameIconsSheet.png</image:loc>
      <image:title>Sound Shapes</image:title>
      <image:caption>Editor Icons: Music notes from DLC packs.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/222a166d-465e-4c69-85be-fb32bee75c92/natureSketch_1920x1080.png</image:loc>
      <image:title>Sound Shapes</image:title>
      <image:caption>Nature Area (concept sketch)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/d0e8ec3e-f75b-4092-8915-710c38123dec/candylandSketch_1920x1080.png</image:loc>
      <image:title>Sound Shapes</image:title>
      <image:caption>Candyland Area (concept sketch)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/238deced-1a07-435b-aa4f-a4cb485f39a2/ufoConcept_1920x1080.png</image:loc>
      <image:title>Sound Shapes</image:title>
      <image:caption>UFO Vehicle (concept sketch)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/1abb50d6-48fe-4bf4-8b4d-39304bef3a04/DrSeussMockup_1_1920x1080.png</image:loc>
      <image:title>Sound Shapes</image:title>
      <image:caption>Dr. Seuss-ian Area (mock-up 1): Featuring friendly characters and entities.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/e1f3454b-2c16-42b3-91fb-ec8f6de3d152/DrSeussMockup_2_1920x1080.png</image:loc>
      <image:title>Sound Shapes</image:title>
      <image:caption>Dr. Seuss-ian Area (mock-up 2): Featuring enemy entities.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/54271604-3030-4780-a33d-c227fcfa0907/AngleWorldMockup_1920x1080.png</image:loc>
      <image:title>Sound Shapes</image:title>
      <image:caption>Angular Area (mock-up): Featuring early pass of visual differentiation between sticky and non-sticky grounds.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/9bacb9e8-da6a-4e13-8e05-a3ef64b6582d/AQUATICA1_1920x1080.png</image:loc>
      <image:title>Sound Shapes</image:title>
      <image:caption>Aquatica Level - above ground zone</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/ca528ac2-2861-4848-963c-50ea7ac96f33/AQUATICA2_1920x1080.png</image:loc>
      <image:title>Sound Shapes</image:title>
      <image:caption>Aquatica Level - bubble tube zone</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/5d49a72c-5022-4ef6-ac78-b6c8b4815485/AQUATICA3_1920x1080.png</image:loc>
      <image:title>Sound Shapes</image:title>
      <image:caption>Aquatica Level - fossil cavern zone: The player has seized control of the UFO vehicle.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/bf5244a9-2fc5-4078-9cac-4cf042185361/EXTRATERRESTRIA_1920x1080.png</image:loc>
      <image:title>Sound Shapes</image:title>
      <image:caption>Extraterrestria Level: Inside the mothership on the final Beyonder campaign level.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/1bf946c5-485d-4bf5-82b4-2713fd1b6723/TECHNO+CAR_1920x1080.png</image:loc>
      <image:title>Sound Shapes</image:title>
      <image:caption>Hard Drive Level (screencap): The player is piloting the techno-car, the first car from the "Car DLC Pack".</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/dc0800f4-4b7d-4624-9d65-4b7ffee705a7/HEAVY+METAL+CAR_1920x1080.png</image:loc>
      <image:title>Sound Shapes</image:title>
      <image:caption>Heck On Wheels Level (screencap): The player has now hopped into the skull-car, which is the second vehicle in the "Car DLC Pack" and boasts a heavy metal theme.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/e3eaf6dc-b805-4ec9-ba9c-e800703e1a2e/TRAILER+SHOT_1920x1080.png</image:loc>
      <image:title>Sound Shapes</image:title>
      <image:caption>Car DLC Pack (screenshot from commercial): We thought it would be nice to show the character returning home to enjoy a peaceful evening at home after a full day of gaming chaos.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/circularium-gallery</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-07-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/03df7fac-4d86-40b0-8280-ddc03cd32c9b/5_storeIcon_circularium.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/63f06827-7dec-4217-a404-19acad85e28f/6_featureGraphic_circularium.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/8fe6445a-f5e9-4548-a568-b16dc4897d9a/1A_mobile_titleScreen.png</image:loc>
      <image:title>Circularium</image:title>
      <image:caption>Title Screen - Mobile: Circularium's development for both mobile and wearable platforms required a versatile UI and UX design to cater to both. Some elements underwent modifications, while others were completely eliminated to accommodate the unique requirements of each platform.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/5059ca2d-330a-4dda-8ca7-d4b870d48280/1B_watch_titleScreen.png</image:loc>
      <image:title>Circularium</image:title>
      <image:caption>Title Screen - Wearable: Considering the limited real estate available on watch screens, I decided to design the wearable experience specifically for the circular target. This choice was made due to the circular shape offering the least amount of available space for design elements.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/4ae71ecd-5bec-4aec-8128-2eed4c30528e/2A_mobile_tutorial.png</image:loc>
      <image:title>Circularium</image:title>
      <image:caption>Tutorial Screen - Mobile: On the mobile platform, we had the opportunity to incorporate additional elements, including 8 progress dots indicating lesson completion and a back icon. Furthermore, we were able to include animated GIFs to showcase in-game examples of each lesson. This decision was made considering the significant file size of GIFs compared to the storage limitations of the watch platform.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/474aab65-32cd-480d-bb73-46f393588f70/2B_watch_tutorial.png</image:loc>
      <image:title>Circularium</image:title>
      <image:caption>Tutorial Screen - Wearable: Despite not having all the additional features found in the mobile version, the tutorial screen on the watch platform includes all the essential elements within the limited available space. It's worth noting the presence of the black "flat tire" area at the bottom, which is a pixel-less dead area found on certain watches. This further diminishes the available screen real estate we had to work with.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/80cf824d-8e46-41fc-abd5-4f4a0d588e56/3A_mobile_gameplay.png</image:loc>
      <image:title>Circularium</image:title>
      <image:caption>Gameplay Screen - Mobile: The mobile version of the gameplay screen included all the necessary UI elements. These elements consisted of the score display, pause button, remaining move time indicator (bar), next color indicator (center circle), next full row push colors (pie icon), and the gameplay area.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/35694402-2efd-49b8-9705-5f42b2191c98/3B_watch_gameplay.png</image:loc>
      <image:title>Circularium</image:title>
      <image:caption>Gameplay Screen - Wearable: The gameplay screen on the wearable platform required reimagining several elements from the mobile version. For instance, the mobile timer bar was redesigned to encircle the outer edge of the watch. The only element that was removed from the gameplay interface was the score, which now appears later in the Game Over screen as the "Final Score."</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/5a6721d0-0de3-409a-b2f8-1fbc05a70b0f/4A_mobile_gameOver.png</image:loc>
      <image:title>Circularium</image:title>
      <image:caption>Game Over Screen - Mobile: In the mobile version, when a column reaches 6 pieces, the game ends, and the player is presented with their progress compared to their all-time best scores. They are given the option to play again or share their score on social media.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/b4fd4b77-db23-45bc-a4a4-4ad132cafc24/4B_watch_gameOver.png</image:loc>
      <image:title>Circularium</image:title>
      <image:caption>Game Over Screen - Wearable: The wearable version of the game over screen presents the same information as the mobile version. However, social media integration is excluded in the wearable version.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/neon-diver-gallery-567ld</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-06-01</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/fa7ecfd8-9128-4eaf-98fa-bf5236fb4445/diver_fixed.gif</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/d538206d-94cf-4052-a608-80cc98affdfb/neonDiver_storeIcon_500.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/07c86476-c4ec-4c8f-a783-6c1700d6cde7/organic_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy 1) June 1</image:title>
      <image:caption>Organic Area (level editor screencap): the first area of the game, many core mechanics and entity types are first encountered here to gradually introduce players to the gameplay concepts.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/983ed7c1-aee7-4073-a028-789734678d05/2neonDiver_mainMenu_levelSelect.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy 1) June 1</image:title>
      <image:caption>Level Select Screen: here players can choose to play an unlocked level or try to beat the current level to unlock new ones. Players can also track their game progress here as well as upgrade their divers and boats.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/5945b5c9-e36f-4465-83f0-b1ab45e7d830/organic_screenshot.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy 1) June 1</image:title>
      <image:caption>Organic Area (gameplay screencap): an in-game moment showing game entities in action as well as shaders and particle effects active at runtime.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/2465f6f8-8236-47c8-b8d5-0cfc73b97057/7neonDiver_messageInABottle.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy 1) June 1</image:title>
      <image:caption>Message In A Bottle: eagle-eyed players can discover bottles scattered across the game containing survivor notes.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/984c6994-3343-4f1d-b924-18476271718d/magma_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy 1) June 1</image:title>
      <image:caption>Magma Area (level editor screencap): this level features a side quest where the player can help reunite the giant mother octopus with her missing baby.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/c6e6ac85-a53d-4c92-a3ce-085f6f554f2d/6neonDiver_blackbox.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy 1) June 1</image:title>
      <image:caption>Black Box: when the play discovers a sunken ship, they can activate black box inside which plays back the final thoughts of the deceased Neon Diver pilot.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/bedeba3b-6ac6-48fb-a755-b0e522d97903/magma_screenshot.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy 1) June 1</image:title>
      <image:caption>Magma Area (gameplay screencap): the player is piloting the ship but they need to figure out a way to raise the submerged goal tower below.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/a473e62b-4a55-40c1-8010-0c8e7f3d7f85/10_neonDiver_levelCompleteTable.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy 1) June 1</image:title>
      <image:caption>Level Complete Screen: a summary of the player's performance will be shown after completing the level.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/2ba765b6-71be-4095-8aa6-c23841457c96/ice_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy 1) June 1</image:title>
      <image:caption>Ice Area (level editor screencap): levels are completed when the player pilots their ship to the goal tower, triggering a blast wave which destroys all enemy elements on the level, returning it to an untouched, natural state.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/13528ca9-023e-4ba2-8009-887223f8098f/neonDiver_ice.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy 1) June 1</image:title>
      <image:caption>Ice Area (gameplay screencap): descending through the mini-pools towards the puzzle.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/0fc365cd-035e-4a26-bbe2-b0a7ebe6fc6d/desert_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy 1) June 1</image:title>
      <image:caption>Desert Area (level editor screencap): I was a huge fan of Star Wars growing up and I loved the way George Lucas made each world unique and instantly recognizable. I wanted to channel this approach to my world building across the game's six different areas.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/9d4a4ac7-8ff7-41d4-ad58-9773d58e8d29/conceptArt.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy 1) June 1</image:title>
      <image:caption>The first illustration attempts to capture the mood and basic game elements. In this early stage, we were approaching this project as a 2D game with a vector-art style.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/6c13c66c-549d-4592-8b7c-b8b3f6cb7013/jungle_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy 1) June 1</image:title>
      <image:caption>Jungle Area (level editor screencap): I am fascinated with cross-section illustrations and how they offer the viewer a clear view of its inner workings. This level features a water lock system as a component of the design.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/3ec6679a-3f47-40be-be78-8c65f771df2f/desert_screenshot.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy 1) June 1</image:title>
      <image:caption>Desert Area (gameplay screencap): after discovering a sunken ship, the player must now travel through a warp tunnel.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/d356cec5-fe05-4916-95e1-5ec9a9da04e0/neonDiver_conceptArt.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy 1) June 1</image:title>
      <image:caption>The second illustration features more detailed character designs and evolving mechanics. This sketch also includes the 45-degree wall design strategy used in the final game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/0b178746-9ec8-477a-aa48-402dba9a3c54/jungle_screenshot.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy 1) June 1</image:title>
      <image:caption>Jungle Area (gameplay screencap): the player enters a sensor-zone triggering the bio-mechanically altered fish to aggressively pursue the player.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/a036af05-cbbf-47cc-8da8-5d23a7c1dfec/renderX_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy 1) June 1</image:title>
      <image:caption>Render-X Area (level editor screencap): the final area of the game, Render-X Corporate Headquarters is a cold, inorganic place where the secrets of the fall of civilization are revealed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/4cc63e38-dca5-4ae1-b912-a21f6cb908b2/renderX_screenshot.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy 1) June 1</image:title>
      <image:caption>Render-X Area (gameplay screencap): there is a significant concentration of dangerous elements in this area which makes reaching the end a tricky proposition.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/neon-diver-gallery-lchwk</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-06-13</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/fa7ecfd8-9128-4eaf-98fa-bf5236fb4445/diver_fixed.gif</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/d538206d-94cf-4052-a608-80cc98affdfb/neonDiver_storeIcon_500.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/07c86476-c4ec-4c8f-a783-6c1700d6cde7/organic_3D.png</image:loc>
      <image:title>Neon Diver (Copy)13June01</image:title>
      <image:caption>Organic Area (level editor screencap): the first area of the game, many core mechanics and entity types are first encountered here to gradually introduce players to the gameplay concepts.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/983ed7c1-aee7-4073-a028-789734678d05/2neonDiver_mainMenu_levelSelect.png</image:loc>
      <image:title>Neon Diver (Copy)13June01</image:title>
      <image:caption>Level Select Screen: Players can choose between unlocked levels or attempt to beat the current level to unlock new ones. This screen also allows players to track their game progress and upgrade their divers and boats.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/5945b5c9-e36f-4465-83f0-b1ab45e7d830/organic_screenshot.png</image:loc>
      <image:title>Neon Diver (Copy)13June01</image:title>
      <image:caption>Organic Area (gameplay screencap): an in-game moment showing game entities in action as well as shaders and particle effects active at runtime.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/2465f6f8-8236-47c8-b8d5-0cfc73b97057/7neonDiver_messageInABottle.png</image:loc>
      <image:title>Neon Diver (Copy)13June01</image:title>
      <image:caption>Message In A Bottle Overlay: Keen-eyed players have the opportunity to uncover scattered bottles throughout the game, each containing survivor notes.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/984c6994-3343-4f1d-b924-18476271718d/magma_3D.png</image:loc>
      <image:title>Neon Diver (Copy)13June01</image:title>
      <image:caption>Magma Area (level editor screencap): this level features a side quest where the player can help reunite the giant mother octopus with her missing baby.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/c6e6ac85-a53d-4c92-a3ce-085f6f554f2d/6neonDiver_blackbox.png</image:loc>
      <image:title>Neon Diver (Copy)13June01</image:title>
      <image:caption>Black Box Overlay: Upon discovering a sunken ship, players can activate the black box, which plays back the final thoughts of the deceased Neon Diver pilot.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/bedeba3b-6ac6-48fb-a755-b0e522d97903/magma_screenshot.png</image:loc>
      <image:title>Neon Diver (Copy)13June01</image:title>
      <image:caption>Magma Area (gameplay screencap): the player is piloting the ship but they need to figure out a way to raise the submerged goal tower below.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/a473e62b-4a55-40c1-8010-0c8e7f3d7f85/10_neonDiver_levelCompleteTable.png</image:loc>
      <image:title>Neon Diver (Copy)13June01</image:title>
      <image:caption>Level Complete Overlay: After completing a level, players are presented with a summary of their performance.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/2ba765b6-71be-4095-8aa6-c23841457c96/ice_3D.png</image:loc>
      <image:title>Neon Diver (Copy)13June01</image:title>
      <image:caption>Ice Area (level editor screencap): levels are completed when the player pilots their ship to the goal tower, triggering a blast wave which destroys all enemy elements on the level, returning it to an untouched, natural state.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/13528ca9-023e-4ba2-8009-887223f8098f/neonDiver_ice.png</image:loc>
      <image:title>Neon Diver (Copy)13June01</image:title>
      <image:caption>Ice Area (gameplay screencap): descending through the mini-pools towards the puzzle.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/0fc365cd-035e-4a26-bbe2-b0a7ebe6fc6d/desert_3D.png</image:loc>
      <image:title>Neon Diver (Copy)13June01</image:title>
      <image:caption>Desert Area (level editor screencap): I was a huge fan of Star Wars growing up and I loved the way George Lucas made each world unique and instantly recognizable. I wanted to channel this approach to my world building across the game's six different areas.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/9d4a4ac7-8ff7-41d4-ad58-9773d58e8d29/conceptArt.png</image:loc>
      <image:title>Neon Diver (Copy)13June01</image:title>
      <image:caption>Concept Sketch 1: This initial illustration aims to capture the mood and fundamental game elements. During this early stage, we envisioned the project as a 2D game with a vector-art style.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/6c13c66c-549d-4592-8b7c-b8b3f6cb7013/jungle_3D.png</image:loc>
      <image:title>Neon Diver (Copy)13June01</image:title>
      <image:caption>Jungle Area (level editor screencap): I am fascinated with cross-section illustrations and how they offer the viewer a clear view of its inner workings. This level features a water lock system as a component of the design.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/3ec6679a-3f47-40be-be78-8c65f771df2f/desert_screenshot.png</image:loc>
      <image:title>Neon Diver (Copy)13June01</image:title>
      <image:caption>Desert Area (gameplay screencap): after discovering a sunken ship, the player must now travel through a warp tunnel.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/d356cec5-fe05-4916-95e1-5ec9a9da04e0/neonDiver_conceptArt.png</image:loc>
      <image:title>Neon Diver (Copy)13June01</image:title>
      <image:caption>Concept Sketch 2: This second illustration showcases more detailed character designs and evolving mechanics. It also highlights the 45-degree wall design strategy employed in the final game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/0b178746-9ec8-477a-aa48-402dba9a3c54/jungle_screenshot.png</image:loc>
      <image:title>Neon Diver (Copy)13June01</image:title>
      <image:caption>Jungle Area (gameplay screencap): the player enters a sensor-zone triggering the bio-mechanically altered fish to aggressively pursue the player.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/a036af05-cbbf-47cc-8da8-5d23a7c1dfec/renderX_3D.png</image:loc>
      <image:title>Neon Diver (Copy)13June01</image:title>
      <image:caption>Render-X Area (level editor screencap): the final area of the game, Render-X Corporate Headquarters is a cold, inorganic place where the secrets of the fall of civilization are revealed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/4cc63e38-dca5-4ae1-b912-a21f6cb908b2/renderX_screenshot.png</image:loc>
      <image:title>Neon Diver (Copy)13June01</image:title>
      <image:caption>Render-X Area (gameplay screencap): there is a significant concentration of dangerous elements in this area which makes reaching the end a tricky proposition.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/home-lngj6</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-06-01</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/70178bdf-8648-452f-8198-345f3dfb4923/ice_3D.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/8bb1c04f-e906-4a0f-a5ec-ca82dd2ceee0/isometricIllustration_GREEN+BG-01.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/b00eddcd-a9d7-4a5d-9364-b2a81369bf1f/1B_watch_titleScreen.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/34fef308-25fd-4388-b206-41c80972d7c0/Colin.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/861728cb-849f-4115-b152-e53bd649eebb/CoachingHeroIllustration_sampleImageForShannon_220.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/dd490e92-6fd7-4e88-857d-37cd27bec7f7/colin6.png</image:loc>
    </image:image>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/neon-diver-gallery-e99fd</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-05-23</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/fa7ecfd8-9128-4eaf-98fa-bf5236fb4445/diver_fixed.gif</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/d538206d-94cf-4052-a608-80cc98affdfb/neonDiver_storeIcon_500.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/07c86476-c4ec-4c8f-a783-6c1700d6cde7/organic_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (BACKUP BEFORE MOBILE)</image:title>
      <image:caption>Organic Area (level editor screencap): the first area of the game, many core mechanics and entity types are first encountered here to gradually introduce players to the gameplay concepts.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/983ed7c1-aee7-4073-a028-789734678d05/2neonDiver_mainMenu_levelSelect.png</image:loc>
      <image:title>Neon Diver GALLERY (BACKUP BEFORE MOBILE)</image:title>
      <image:caption>Level Select Screen: here players can choose to play an unlocked level or try to beat the current level to unlock new ones. Players can also track their game progress here as well as upgrade their divers and boats.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/5945b5c9-e36f-4465-83f0-b1ab45e7d830/organic_screenshot.png</image:loc>
      <image:title>Neon Diver GALLERY (BACKUP BEFORE MOBILE)</image:title>
      <image:caption>Organic Area (gameplay screencap): an in-game moment showing game entities in action as well as shaders and particle effects active at runtime.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/2465f6f8-8236-47c8-b8d5-0cfc73b97057/7neonDiver_messageInABottle.png</image:loc>
      <image:title>Neon Diver GALLERY (BACKUP BEFORE MOBILE)</image:title>
      <image:caption>Message In A Bottle: eagle-eyed players can discover bottles scattered across the game containing survivor notes.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/984c6994-3343-4f1d-b924-18476271718d/magma_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (BACKUP BEFORE MOBILE)</image:title>
      <image:caption>Magma Area (level editor screencap): this level features a side quest where the player can help reunite the giant mother octopus with her missing baby.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/c6e6ac85-a53d-4c92-a3ce-085f6f554f2d/6neonDiver_blackbox.png</image:loc>
      <image:title>Neon Diver GALLERY (BACKUP BEFORE MOBILE)</image:title>
      <image:caption>Black Box: when the play discovers a sunken ship, they can activate black box inside which plays back the final thoughts of the deceased Neon Diver pilot.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/bedeba3b-6ac6-48fb-a755-b0e522d97903/magma_screenshot.png</image:loc>
      <image:title>Neon Diver GALLERY (BACKUP BEFORE MOBILE)</image:title>
      <image:caption>Magma Area (gameplay screencap): the player is piloting the ship but they need to figure out a way to raise the submerged goal tower below.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/a473e62b-4a55-40c1-8010-0c8e7f3d7f85/10_neonDiver_levelCompleteTable.png</image:loc>
      <image:title>Neon Diver GALLERY (BACKUP BEFORE MOBILE)</image:title>
      <image:caption>Level Complete Screen: a summary of the player's performance will be shown after completing the level.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/2ba765b6-71be-4095-8aa6-c23841457c96/ice_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (BACKUP BEFORE MOBILE)</image:title>
      <image:caption>Ice Area (level editor screencap): levels are completed when the player pilots their ship to the goal tower, triggering a blast wave which destroys all enemy elements on the level, returning it to an untouched, natural state.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/13528ca9-023e-4ba2-8009-887223f8098f/neonDiver_ice.png</image:loc>
      <image:title>Neon Diver GALLERY (BACKUP BEFORE MOBILE)</image:title>
      <image:caption>Ice Area (gameplay screencap): descending through the mini-pools towards the puzzle.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/0fc365cd-035e-4a26-bbe2-b0a7ebe6fc6d/desert_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (BACKUP BEFORE MOBILE)</image:title>
      <image:caption>Desert Area (level editor screencap): I was a huge fan of Star Wars growing up and I loved the way George Lucas made each world unique and instantly recognizable. I wanted to channel this approach to my world building across the game's six different areas.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/9d4a4ac7-8ff7-41d4-ad58-9773d58e8d29/conceptArt.png</image:loc>
      <image:title>Neon Diver GALLERY (BACKUP BEFORE MOBILE)</image:title>
      <image:caption>The first illustration attempts to capture the mood and basic game elements. In this early stage, we were approaching this project as a 2D game with a vector-art style.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/6c13c66c-549d-4592-8b7c-b8b3f6cb7013/jungle_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (BACKUP BEFORE MOBILE)</image:title>
      <image:caption>Jungle Area (level editor screencap): I am fascinated with cross-section illustrations and how they offer the viewer a clear view of its inner workings. This level features a water lock system as a component of the design.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/3ec6679a-3f47-40be-be78-8c65f771df2f/desert_screenshot.png</image:loc>
      <image:title>Neon Diver GALLERY (BACKUP BEFORE MOBILE)</image:title>
      <image:caption>Desert Area (gameplay screencap): after discovering a sunken ship, the player must now travel through a warp tunnel.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/d356cec5-fe05-4916-95e1-5ec9a9da04e0/neonDiver_conceptArt.png</image:loc>
      <image:title>Neon Diver GALLERY (BACKUP BEFORE MOBILE)</image:title>
      <image:caption>The second illustration features more detailed character designs and evolving mechanics. This sketch also includes the 45-degree wall design strategy used in the final game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/0b178746-9ec8-477a-aa48-402dba9a3c54/jungle_screenshot.png</image:loc>
      <image:title>Neon Diver GALLERY (BACKUP BEFORE MOBILE)</image:title>
      <image:caption>Jungle Area (gameplay screencap): the player enters a sensor-zone triggering the bio-mechanically altered fish to aggressively pursue the player.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/a036af05-cbbf-47cc-8da8-5d23a7c1dfec/renderX_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (BACKUP BEFORE MOBILE)</image:title>
      <image:caption>Render-X Area (level editor screencap): the final area of the game, Render-X Corporate Headquarters is a cold, inorganic place where the secrets of the fall of civilization are revealed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/4cc63e38-dca5-4ae1-b912-a21f6cb908b2/renderX_screenshot.png</image:loc>
      <image:title>Neon Diver GALLERY (BACKUP BEFORE MOBILE)</image:title>
      <image:caption>Render-X Area (gameplay screencap): there is a significant concentration of dangerous elements in this area which makes reaching the end a tricky proposition.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/good-world-coaching-gallery-2</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-06-13</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/5cdca08f-1fff-4527-866a-81f0f8b15ee3/GWC_DESKTOP_PortfolioImage_COACHING+PAGE_CoachingCloseup4_NoTitle.png</image:loc>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/c02144d4-de99-46ad-a0c2-effbe0f567f3/GOOD+WORLD+COACHING+LOGO_FOR+PORTFOLIO.png</image:loc>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/c52be201-08a8-4e48-8086-ef29d8465160/GWC_DESKTOP_PortfolioImage_HOMEPAGE.png</image:loc>
      <image:title>Good World Coaching (Copy)13June01</image:title>
      <image:caption>Homepage</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/e6e60330-e4ca-42f9-8a86-2402f1150b37/GWC_MOBILE_Portfolio_HOMEPAGE.png</image:loc>
      <image:title>Good World Coaching (Copy)13June01</image:title>
      <image:caption>Homepage</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/8d23f219-3d1e-4efe-9455-acee369597c7/GWC_DESKTOP_PortfolioImage_COACHING+PAGE.png</image:loc>
      <image:title>Good World Coaching (Copy)13June01</image:title>
      <image:caption>Coaching Page (desktop)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/f351bc9b-1f75-4976-bb04-931aed7ca5ba/GWC_MOBILE_Portfolio_COACHING.png</image:loc>
      <image:title>Good World Coaching (Copy)13June01</image:title>
      <image:caption>Coaching Page</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/ff9b0bd7-c0f7-44cf-a0ea-3660d439a002/GWC_DESKTOP_PortfolioImage_ABOUT+PAGE.png</image:loc>
      <image:title>Good World Coaching (Copy)13June01</image:title>
      <image:caption>About Page</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/786c6467-636d-4587-9213-5d6a52d317bd/GWC_MOBILE_Portfolio_ABOUT.png</image:loc>
      <image:title>Good World Coaching (Copy)13June01</image:title>
      <image:caption>About Page</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/3a26689b-3709-41f2-9daa-786139cb5ea0/GWC_DESKTOP_PortfolioImage_SESSION+BOOKING+PAGE.png</image:loc>
      <image:title>Good World Coaching (Copy)13June01</image:title>
      <image:caption>Session Booking Page</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/d689560b-8ffa-4f53-9b73-6a17d32aff2d/GWC_MOBILE_Portfolio_BOOKING+PORTAL.png</image:loc>
      <image:title>Good World Coaching (Copy)13June01</image:title>
      <image:caption>Session Booking Page</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/3f8be2a8-a93a-4038-8fef-3b7e05134b60/GWC_DESKTOP_PortfolioImage_FAQ+PAGE.png</image:loc>
      <image:title>Good World Coaching (Copy)13June01</image:title>
      <image:caption>FAQ Page</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/2a92cb66-1053-4579-bbde-deaec0172fd9/GWC_MOBILE_Portfolio_FAQs.png</image:loc>
      <image:title>Good World Coaching (Copy)13June01</image:title>
      <image:caption>FAQ Page</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/neon-diver-gallery-8yn8a</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-05-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/fa7ecfd8-9128-4eaf-98fa-bf5236fb4445/diver_fixed.gif</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/d538206d-94cf-4052-a608-80cc98affdfb/neonDiver_storeIcon_500.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/07c86476-c4ec-4c8f-a783-6c1700d6cde7/organic_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Organic Area (level editor screencap): the first area of the game, many core mechanics and entity types are first encountered here to gradually introduce players to the gameplay concepts.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/983ed7c1-aee7-4073-a028-789734678d05/2neonDiver_mainMenu_levelSelect.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Level Select Screen: here players can choose to play an unlocked level or try to beat the current level to unlock new ones. Players can also track their game progress here as well as upgrade their divers and boats.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/5945b5c9-e36f-4465-83f0-b1ab45e7d830/organic_screenshot.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Organic Area (gameplay screencap): an in-game moment showing game entities in action as well as shaders and particle effects active at runtime.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/2465f6f8-8236-47c8-b8d5-0cfc73b97057/7neonDiver_messageInABottle.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Message In A Bottle: eagle-eyed players can discover bottles scattered across the game containing survivor notes.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/984c6994-3343-4f1d-b924-18476271718d/magma_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Magma Area (level editor screencap): this level features a side quest where the player can help reunite the giant mother octopus with her missing baby.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/c6e6ac85-a53d-4c92-a3ce-085f6f554f2d/6neonDiver_blackbox.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Black Box: when the play discovers a sunken ship, they can activate black box inside which plays back the final thoughts of the deceased Neon Diver pilot.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/bedeba3b-6ac6-48fb-a755-b0e522d97903/magma_screenshot.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Magma Area (gameplay screencap): the player is piloting the ship but they need to figure out a way to raise the submerged goal tower below.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/a473e62b-4a55-40c1-8010-0c8e7f3d7f85/10_neonDiver_levelCompleteTable.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Level Complete Screen: a summary of the player's performance will be shown after completing the level.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/2ba765b6-71be-4095-8aa6-c23841457c96/ice_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Ice Area (level editor screencap): levels are completed when the player pilots their ship to the goal tower, triggering a blast wave which destroys all enemy elements on the level, returning it to an untouched, natural state.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/13528ca9-023e-4ba2-8009-887223f8098f/neonDiver_ice.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Ice Area (gameplay screencap): descending through the mini-pools towards the puzzle.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/0fc365cd-035e-4a26-bbe2-b0a7ebe6fc6d/desert_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Desert Area (level editor screencap): I was a huge fan of Star Wars growing up and I loved the way George Lucas made each world unique and instantly recognizable. I wanted to channel this approach to my world building across the game's six different areas.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/9d4a4ac7-8ff7-41d4-ad58-9773d58e8d29/conceptArt.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>The first illustration attempts to capture the mood and basic game elements. In this early stage, we were approaching this project as a 2D game with a vector-art style.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/6c13c66c-549d-4592-8b7c-b8b3f6cb7013/jungle_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Jungle Area (level editor screencap): I am fascinated with cross-section illustrations and how they offer the viewer a clear view of its inner workings. This level features a water lock system as a component of the design.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/3ec6679a-3f47-40be-be78-8c65f771df2f/desert_screenshot.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Desert Area (gameplay screencap): after discovering a sunken ship, the player must now travel through a warp tunnel.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/d356cec5-fe05-4916-95e1-5ec9a9da04e0/neonDiver_conceptArt.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>The second illustration features more detailed character designs and evolving mechanics. This sketch also includes the 45-degree wall design strategy used in the final game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/0b178746-9ec8-477a-aa48-402dba9a3c54/jungle_screenshot.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Jungle Area (gameplay screencap): the player enters a sensor-zone triggering the bio-mechanically altered fish to aggressively pursue the player.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/a036af05-cbbf-47cc-8da8-5d23a7c1dfec/renderX_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Render-X Area (level editor screencap): the final area of the game, Render-X Corporate Headquarters is a cold, inorganic place where the secrets of the fall of civilization are revealed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/4cc63e38-dca5-4ae1-b912-a21f6cb908b2/renderX_screenshot.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Render-X Area (gameplay screencap): there is a significant concentration of dangerous elements in this area which makes reaching the end a tricky proposition.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/home-nt38x</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-06-01</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/34fef308-25fd-4388-b206-41c80972d7c0/Colin.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/861728cb-849f-4115-b152-e53bd649eebb/CoachingHeroIllustration_sampleImageForShannon_220.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/dd490e92-6fd7-4e88-857d-37cd27bec7f7/colin6.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/70178bdf-8648-452f-8198-345f3dfb4923/ice_3D.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/b00eddcd-a9d7-4a5d-9364-b2a81369bf1f/1B_watch_titleScreen.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/8bb1c04f-e906-4a0f-a5ec-ca82dd2ceee0/isometricIllustration_GREEN+BG-01.png</image:loc>
    </image:image>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/neon-diver-gallery-g5s5n</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-05-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/fa7ecfd8-9128-4eaf-98fa-bf5236fb4445/diver_fixed.gif</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/d538206d-94cf-4052-a608-80cc98affdfb/neonDiver_storeIcon_500.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/07c86476-c4ec-4c8f-a783-6c1700d6cde7/organic_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Organic Area (level editor screencap): the first area of the game, many core mechanics and entity types are first encountered here to gradually introduce players to the gameplay concepts.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/983ed7c1-aee7-4073-a028-789734678d05/2neonDiver_mainMenu_levelSelect.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Level Select Screen: here players can choose to play an unlocked level or try to beat the current level to unlock new ones. Players can also track their game progress here as well as upgrade their divers and boats.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/5945b5c9-e36f-4465-83f0-b1ab45e7d830/organic_screenshot.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Organic Area (gameplay screencap): an in-game moment showing game entities in action as well as shaders and particle effects active at runtime.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/2465f6f8-8236-47c8-b8d5-0cfc73b97057/7neonDiver_messageInABottle.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Message In A Bottle: eagle-eyed players can discover bottles scattered across the game containing survivor notes.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/984c6994-3343-4f1d-b924-18476271718d/magma_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Magma Area (level editor screencap): this level features a side quest where the player can help reunite the giant mother octopus with her missing baby.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/c6e6ac85-a53d-4c92-a3ce-085f6f554f2d/6neonDiver_blackbox.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Black Box: when the play discovers a sunken ship, they can activate black box inside which plays back the final thoughts of the deceased Neon Diver pilot.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/bedeba3b-6ac6-48fb-a755-b0e522d97903/magma_screenshot.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Magma Area (gameplay screencap): the player is piloting the ship but they need to figure out a way to raise the submerged goal tower below.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/a473e62b-4a55-40c1-8010-0c8e7f3d7f85/10_neonDiver_levelCompleteTable.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Level Complete Screen: a summary of the player's performance will be shown after completing the level.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/2ba765b6-71be-4095-8aa6-c23841457c96/ice_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Ice Area (level editor screencap): levels are completed when the player pilots their ship to the goal tower, triggering a blast wave which destroys all enemy elements on the level, returning it to an untouched, natural state.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/13528ca9-023e-4ba2-8009-887223f8098f/neonDiver_ice.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Ice Area (gameplay screencap): descending through the mini-pools towards the puzzle.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/0fc365cd-035e-4a26-bbe2-b0a7ebe6fc6d/desert_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Desert Area (level editor screencap): I was a huge fan of Star Wars growing up and I loved the way George Lucas made each world unique and instantly recognizable. I wanted to channel this approach to my world building across the game's six different areas.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/9d4a4ac7-8ff7-41d4-ad58-9773d58e8d29/conceptArt.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>The first illustration attempts to capture the mood and basic game elements. In this early stage, we were approaching this project as a 2D game with a vector-art style.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/6c13c66c-549d-4592-8b7c-b8b3f6cb7013/jungle_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Jungle Area (level editor screencap): I am fascinated with cross-section illustrations and how they offer the viewer a clear view of its inner workings. This level features a water lock system as a component of the design.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/3ec6679a-3f47-40be-be78-8c65f771df2f/desert_screenshot.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Desert Area (gameplay screencap): after discovering a sunken ship, the player must now travel through a warp tunnel.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/d356cec5-fe05-4916-95e1-5ec9a9da04e0/neonDiver_conceptArt.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>The second illustration features more detailed character designs and evolving mechanics. This sketch also includes the 45-degree wall design strategy used in the final game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/0b178746-9ec8-477a-aa48-402dba9a3c54/jungle_screenshot.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Jungle Area (gameplay screencap): the player enters a sensor-zone triggering the bio-mechanically altered fish to aggressively pursue the player.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/a036af05-cbbf-47cc-8da8-5d23a7c1dfec/renderX_3D.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Render-X Area (level editor screencap): the final area of the game, Render-X Corporate Headquarters is a cold, inorganic place where the secrets of the fall of civilization are revealed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/4cc63e38-dca5-4ae1-b912-a21f6cb908b2/renderX_screenshot.png</image:loc>
      <image:title>Neon Diver GALLERY (Copy)</image:title>
      <image:caption>Render-X Area (gameplay screencap): there is a significant concentration of dangerous elements in this area which makes reaching the end a tricky proposition.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/prototypes-gallery</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-05-23</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/1688679346365-9X69DOBXYYI9T08R8WRK/shadowtaleCharacterConcepts.jpg</image:loc>
      <image:title>Prototypes &amp; Other</image:title>
      <image:caption>Character Design Concept Sketches: In this project, my role involved creating concept sketches for various creatures. These designs were then forwarded to an external studio for the development of painted game assets. Once the painted versions were finalized, I utilized them to create the final character animation sets.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/2bdc9742-cb7e-4782-a00c-81d94eb0f037/ARgame_Icon_Combat.png</image:loc>
      <image:title>Prototypes &amp; Other</image:title>
      <image:caption>Action Icon - Combat: To keep players informed about new game events, we implemented action icons. These icons serve as visual notifications for various in-game activities and updates.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/1688679312477-PC1KNTOUSA710KH8MUK8/shadowtaleScreencaps1.jpg</image:loc>
      <image:title>Prototypes &amp; Other</image:title>
      <image:caption>Asset Library and Environment Composition: The upper portion of the image showcases the library of components used to construct the area known as "Flying Mountains." The lower portion of the image demonstrates a level composition featuring these elements, providing a visual representation of how they come together in the game world.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/236f67f8-ab78-460c-afbb-f3c1703926cb/ARgame_FactionLogos.png</image:loc>
      <image:title>Prototypes &amp; Other</image:title>
      <image:caption>Team Icons: In the game, players have the option to join one of several teams, each possessing its distinct qualities and history. For this purpose, we designed two variants of the team icons. Version 1 features a simpler design intended for in-game usage, while Version 2 showcases a more detailed icon used during significant in-game moments and for promotional purposes.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/14a1e167-53b8-409a-be49-ec1ad8c8dc0c/ARgame_Icon_Achievement.png</image:loc>
      <image:title>Prototypes &amp; Other</image:title>
      <image:caption>Action Icon - Achievement</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/c43e018d-cd82-4653-8e1a-b9cab86d590b/spookyBG_NoTexture.png</image:loc>
      <image:title>Prototypes &amp; Other</image:title>
      <image:caption>Background Art Test (mock-up): Exploring the gradual transition of background areas as players horizontally progress through the level.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/06b85703-b291-4477-b4fa-400d03388b7e/isometricIllustration_GREEN_resized3to4.png</image:loc>
      <image:title>Prototypes &amp; Other</image:title>
      <image:caption>Technology In Action (Investor Pitch Animation): Although the animation does not provide an exact representation of how the technology works, it offers a playful overview of its key functionality.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/27f44f32-4d9d-45b8-a26e-22e90e609e52/courtyard.png</image:loc>
      <image:title>Prototypes &amp; Other</image:title>
      <image:caption>Environmental Composition: Courtyard</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/d619482e-0385-400d-b84f-22ac9a12e636/ARgame_QuestImage_Spellcasting.png</image:loc>
      <image:title>Prototypes &amp; Other</image:title>
      <image:caption>Quest Image - Spell: As part of the gameplay experience, players receive quests that include instructional text accompanied by captivating quest illustrations.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/d94443bf-ca9c-40ad-95c1-0dc5430c3bda/CoachingProject_CoursesSection_resized3TO4.png</image:loc>
      <image:title>Prototypes &amp; Other</image:title>
      <image:caption>Perpetual Motion Machine (Investor Pitch Illustration): This illustration encapsulates concepts closely associated with the client's product, providing a visual representation of their ideas.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/05ff0c8d-59a8-4f76-88ff-4f920181ecf3/palaceDiningRoom.png</image:loc>
      <image:title>Prototypes &amp; Other</image:title>
      <image:caption>Environmental Composition: Palace Dining Room</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/fad6db66-a881-466b-b93d-d692920288b2/ARgame_QuestImage_Blackjack.png</image:loc>
      <image:title>Prototypes &amp; Other</image:title>
      <image:caption>Quest Image - Blackjack</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/c01e2dc1-81cf-4ab6-acb6-0b20c10b2741/edgewoodCandlewick.png</image:loc>
      <image:title>Prototypes &amp; Other</image:title>
      <image:caption>Environmental Composition: Candlewick Inn in Edgewood</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/be56924b-63da-4206-a65d-1380446c67b0/ARgame_QuestImage_Nomination.png</image:loc>
      <image:title>Prototypes &amp; Other</image:title>
      <image:caption>Quest Image - Diplomacy</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/1688666202758-O2I7PTCM4KCMFS0IIPMH/joker_heathLedger_noCutouts.jpg</image:loc>
      <image:title>Prototypes &amp; Other</image:title>
      <image:caption>Joker Mask (created in Photoshop): Designing the Joker mask posed a distinct challenge as it required compositing various sources to achieve the ideal forward-facing position and precise sizing necessary for realistic mapping onto the user's face.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/ef9e0de9-9981-44d4-af4c-962d2df75cc3/ARgame_QuestImage_Vault.png</image:loc>
      <image:title>Prototypes &amp; Other</image:title>
      <image:caption>Quest Image - Discovery</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/cb303774-2a88-4e45-b49d-6e5311d5a650/ARgame_QuestImage_Library.png</image:loc>
      <image:title>Prototypes &amp; Other</image:title>
      <image:caption>Quest Image - Library</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/86e7d63e-f059-4483-a854-9dc9f6c9e72e/ABOUT_backgroundImage_temp.png</image:loc>
      <image:title>Prototypes &amp; Other</image:title>
      <image:caption>About Me Page Illustration: This illustration portrays a chibi-style representation of me engrossed in work on my laptop, immersed in my own world. As a proud Torontonian, I made sure to include a subtle nod to my city in the distant background.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/circularium-gallery-1</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-06-13</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/5059ca2d-330a-4dda-8ca7-d4b870d48280/1B_watch_titleScreen.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/94a5ac4b-6538-497d-936a-697310eb540c/4B_watch_gameOver.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/8fe6445a-f5e9-4548-a568-b16dc4897d9a/1A_mobile_titleScreen.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/5a6721d0-0de3-409a-b2f8-1fbc05a70b0f/4A_mobile_gameOver.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/4ae71ecd-5bec-4aec-8128-2eed4c30528e/2A_mobile_tutorial.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/35694402-2efd-49b8-9705-5f42b2191c98/3B_watch_gameplay.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/e273e98e-6400-45ea-84ff-1b29514a9ca3/2B_watch_tutorial.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/80cf824d-8e46-41fc-abd5-4f4a0d588e56/3A_mobile_gameplay.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/03df7fac-4d86-40b0-8280-ddc03cd32c9b/5_storeIcon_circularium.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/63f06827-7dec-4217-a404-19acad85e28f/6_featureGraphic_circularium.png</image:loc>
    </image:image>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/sound-shapes-gallery-1</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-06-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/6088395d-fc30-4bd1-8848-1214d56fd7ef/soundshapesGameIconsSheet.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/27e02bc9-1d7e-448b-bc67-d7c5ceebbd64/Colin.png</image:loc>
      <image:title>Sound Shapes (Copy)14June</image:title>
      <image:caption>Beyonder Album Cover: My goal was to integrate elements from each of the six distinct levels (referred to as tracks) featured in the album into the cover art.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/d68ea8f8-8e54-4ddf-9d3e-c30f10dfe66b/Mechanica.jpg</image:loc>
      <image:title>Sound Shapes (Copy)14June</image:title>
      <image:caption>Mechanica Level</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/283d292b-6f67-4397-aaf9-e2a17c1f4c65/natureSketch.png</image:loc>
      <image:title>Sound Shapes (Copy)14June</image:title>
      <image:caption>Nature Area: Concept Sketch.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/a590c267-9383-4320-adb3-da1fc8898738/storeIcon_HohokumPack.png</image:loc>
      <image:title>Sound Shapes (Copy)14June</image:title>
      <image:caption>Hohokum DLC: Store Icon</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/ca4ed2e9-0ff3-43de-b8a9-4bf0fce091ef/carDLCCover.png</image:loc>
      <image:title>Sound Shapes (Copy)14June</image:title>
      <image:caption>Car Album Cover (DLC): Building upon the success of Sound Shapes, we introduced an additional DLC album called "Do You Wheelie Want To Hurt Me," focused on car-themed levels. This DLC included two completely new levels. Apart from my role as the chief pun-master, I also took charge of developing all the creative content for this DLC release.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/b29ba986-5195-405e-a53e-8711a26e85ba/Hypoglacia.jpg</image:loc>
      <image:title>Sound Shapes (Copy)14June</image:title>
      <image:caption>Hypoglacia Level</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/e43a3009-931b-4479-abbc-c0f56b7e734f/candylandSketch.png</image:loc>
      <image:title>Sound Shapes (Copy)14June</image:title>
      <image:caption>Candyland Area: Concept Sketch.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/59edfd25-fec4-4792-8a75-184cc5aba708/storeIcon_TychoPack.png</image:loc>
      <image:title>Sound Shapes (Copy)14June</image:title>
      <image:caption>Tycho DLC: Store Icon</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/c25a8d9d-70da-4989-ab6f-7f49245fc6f6/boxArtCover.png</image:loc>
      <image:title>Sound Shapes (Copy)14June</image:title>
      <image:caption>Box Art Album Cover (DLC): The "Community Milkcrate" DLC album showcases a collection of user-designed levels that exhibit exceptional aesthetic appeal.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/7d899fb8-1eb3-4403-a44a-382c4f874fc0/Thermogenica.jpg</image:loc>
      <image:title>Sound Shapes (Copy)14June</image:title>
      <image:caption>Thermogenica Level</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/91d1cf0e-afdc-4c70-b9aa-992c01848980/ufoConcept.jpg</image:loc>
      <image:title>Sound Shapes (Copy)14June</image:title>
      <image:caption>UFO vehicle: Concept Sketch.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/7a08071b-1318-42eb-9e4a-ed4b4aeef20c/storeIconFunk3000Pack.png</image:loc>
      <image:title>Sound Shapes (Copy)14June</image:title>
      <image:caption>Funk 3000 DLC: Store Icon</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/5832434c-173a-4288-a669-9237be714b28/ghostlyMilkcrateCover.png</image:loc>
      <image:title>Sound Shapes (Copy)14June</image:title>
      <image:caption>"ghostly" Album Cover (DLC): The "ghostly" DLC album includes additional music assets contributed by a variety of artists signed to the "ghostly" music label.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/a19a412c-9a6a-4cb4-a66f-c3f4e7a105a2/testWorldSample1.jpg</image:loc>
      <image:title>Sound Shapes (Copy)14June</image:title>
      <image:caption>Dr. Seuss-ian Area (mock-up 1): Featuring friendly characters and entities.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/3a63d10a-2e8e-4836-b066-1b102449e239/storeIconVocoder.png</image:loc>
      <image:title>Sound Shapes (Copy)14June</image:title>
      <image:caption>Vocoder DLC: Store Icon</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/d9036fbe-cd2b-4d6d-9bb9-6047dc1d4423/testWorldSample2.jpg</image:loc>
      <image:title>Sound Shapes (Copy)14June</image:title>
      <image:caption>Dr. Seuss-ian Area (mock-up 2): Featuring enemy entities.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/4fbd06da-4850-4f50-8b18-8e6d1931bc70/sound-shapes-1-620x.jpg</image:loc>
      <image:title>Sound Shapes (Copy)14June</image:title>
      <image:caption>Aquatica Level - above ground zone</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/bae4033c-e020-4b68-a111-c3dd3cc41ba1/testWorldSample3.png</image:loc>
      <image:title>Sound Shapes (Copy)14June</image:title>
      <image:caption>Angular Area: Mock-up with visual differentiation between sticky and non-sticky grounds.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/06fb767a-7167-4518-886d-5eb2ff9e4dad/maxresdefault.jpg</image:loc>
      <image:title>Sound Shapes (Copy)14June</image:title>
      <image:caption>Aquatica Level - bubble tube zone</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/563c7612-758c-44ac-899c-d7d0070c605e/psv-sound-shapes-ssm5_ca.jpg</image:loc>
      <image:title>Sound Shapes (Copy)14June</image:title>
      <image:caption>Aquatica Level - fossil cavern zone: The player has seized control of the UFO vehicle.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/d014ff0e-a91b-45e7-a3b4-8ea3852483e4/maxresdefault+%281%29.jpg</image:loc>
      <image:title>Sound Shapes (Copy)14June</image:title>
      <image:caption>Hard Drive Level (screencap): the player is piloting the techno-car, the first car from the "Car DLC Pack".</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/794803b2-458f-4d43-9201-65881391405d/Extraterrestria.png</image:loc>
      <image:title>Sound Shapes (Copy)14June</image:title>
      <image:caption>Extraterrestria Level: Inside the mothership on the final Beyonder campaign level.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Sound Shapes (Copy)14June</image:title>
      <image:caption>Heck On Wheels Level (screencap): the player has now hopped into the skull-car, which is the second vehicle in the "Car DLC Pack" and boasts a heavy metal theme.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Sound Shapes (Copy)14June</image:title>
      <image:caption>Car DLC Pack (screenshot from commercial): We thought it would be nice to show the character returning home to enjoy a peaceful evening at home after a full day of gaming chaos.</image:caption>
    </image:image>
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    <image:image>
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    <image:image>
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    </image:image>
    <image:image>
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    </image:image>
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  <url>
    <loc>https://www.monkeyfacestudios.com/good-world-coaching-gallery-3</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-06-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/5cdca08f-1fff-4527-866a-81f0f8b15ee3/GWC_DESKTOP_PortfolioImage_COACHING+PAGE_CoachingCloseup4_NoTitle.png</image:loc>
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    <image:image>
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    <image:image>
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      <image:title>Good World Coaching (Copy)_28June_001</image:title>
      <image:caption>Homepage</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/e6e60330-e4ca-42f9-8a86-2402f1150b37/GWC_MOBILE_Portfolio_HOMEPAGE.png</image:loc>
      <image:title>Good World Coaching (Copy)_28June_001</image:title>
      <image:caption>Homepage</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/8d23f219-3d1e-4efe-9455-acee369597c7/GWC_DESKTOP_PortfolioImage_COACHING+PAGE.png</image:loc>
      <image:title>Good World Coaching (Copy)_28June_001</image:title>
      <image:caption>Coaching Page (desktop)</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/f351bc9b-1f75-4976-bb04-931aed7ca5ba/GWC_MOBILE_Portfolio_COACHING.png</image:loc>
      <image:title>Good World Coaching (Copy)_28June_001</image:title>
      <image:caption>Coaching Page</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/ff9b0bd7-c0f7-44cf-a0ea-3660d439a002/GWC_DESKTOP_PortfolioImage_ABOUT+PAGE.png</image:loc>
      <image:title>Good World Coaching (Copy)_28June_001</image:title>
      <image:caption>About Page</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/786c6467-636d-4587-9213-5d6a52d317bd/GWC_MOBILE_Portfolio_ABOUT.png</image:loc>
      <image:title>Good World Coaching (Copy)_28June_001</image:title>
      <image:caption>About Page</image:caption>
    </image:image>
    <image:image>
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      <image:title>Good World Coaching (Copy)_28June_001</image:title>
      <image:caption>Session Booking Page</image:caption>
    </image:image>
    <image:image>
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      <image:title>Good World Coaching (Copy)_28June_001</image:title>
      <image:caption>Session Booking Page</image:caption>
    </image:image>
    <image:image>
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      <image:title>Good World Coaching (Copy)_28June_001</image:title>
      <image:caption>FAQ Page</image:caption>
    </image:image>
    <image:image>
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      <image:title>Good World Coaching (Copy)_28June_001</image:title>
      <image:caption>FAQ Page</image:caption>
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    <image:image>
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    <image:image>
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    <image:image>
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  <url>
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    <lastmod>2023-06-27</lastmod>
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    <lastmod>2023-06-28</lastmod>
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  <url>
    <loc>https://www.monkeyfacestudios.com/prototypes-gallery-2</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-06-28</lastmod>
    <image:image>
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      <image:title>Prototypes &amp; Other (Copy)_28June_001</image:title>
      <image:caption>About Me Page Illustration: This illustration portrays a chibi-style representation of me engrossed in work on my laptop, immersed in my own world. As a proud Torontonian, I made sure to include a subtle nod to my city in the distant background.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/prototypes-gallery-3</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-07-12</lastmod>
    <image:image>
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      <image:title>Prototypes &amp; Other (Copy)</image:title>
      <image:caption>Character Design Concept Sketches: In this project, my role involved creating concept sketches for various creatures. These designs were then forwarded to an external studio for the development of painted game assets. Once the painted versions were finalized, I utilized them to create the final character animation sets.</image:caption>
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    <image:image>
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      <image:title>Prototypes &amp; Other (Copy)</image:title>
      <image:caption>Action Icon - Combat: To keep players informed about new game events, we implemented action icons. These icons serve as visual notifications for various in-game activities and updates.</image:caption>
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    <image:image>
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      <image:title>Prototypes &amp; Other (Copy)</image:title>
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    <image:image>
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      <image:title>Prototypes &amp; Other (Copy)</image:title>
      <image:caption>Technology In Action (Investor Pitch Animation): Although the animation does not provide an exact representation of how the technology works, it offers a playful overview of its key functionality.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/1688679312477-PC1KNTOUSA710KH8MUK8/shadowtaleScreencaps1.jpg</image:loc>
      <image:title>Prototypes &amp; Other (Copy)</image:title>
      <image:caption>Asset Library and Environment Composition: The upper portion of the image showcases the library of components used to construct the area known as "Flying Mountains." The lower portion of the image demonstrates a level composition featuring these elements, providing a visual representation of how they come together in the game world.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/236f67f8-ab78-460c-afbb-f3c1703926cb/ARgame_FactionLogos.png</image:loc>
      <image:title>Prototypes &amp; Other (Copy)</image:title>
      <image:caption>Team Icons: In the game, players have the option to join one of several teams, each possessing its distinct qualities and history. For this purpose, we designed two variants of the team icons. Version 1 features a simpler design intended for in-game usage, while Version 2 showcases a more detailed icon used during significant in-game moments and for promotional purposes.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/14a1e167-53b8-409a-be49-ec1ad8c8dc0c/ARgame_Icon_Achievement.png</image:loc>
      <image:title>Prototypes &amp; Other (Copy)</image:title>
      <image:caption>Action Icon - Achievement</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/f5cfc174-3e97-4aeb-851b-9a3d19bd1d6b/KD_characterConcept3.png</image:loc>
      <image:title>Prototypes &amp; Other (Copy)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/c43e018d-cd82-4653-8e1a-b9cab86d590b/spookyBG_NoTexture.png</image:loc>
      <image:title>Prototypes &amp; Other (Copy)</image:title>
      <image:caption>Knight &amp; Damsel Background Art Test (mock-up): released on Steam/Ouya featured 2-player action which took place across a very wide area. The concept is that the background gradually changes from one area type to another as they progress across the screen.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/584b2fb0-4311-4739-9c4d-0c6cf85fa4e6/CoachingProject_CoursesSection.png</image:loc>
      <image:title>Prototypes &amp; Other (Copy)</image:title>
      <image:caption>Perpetual Motion Machine (Investor Pitch Illustration): This illustration encapsulates concepts closely associated with the client's product, providing a visual representation of their ideas.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/27f44f32-4d9d-45b8-a26e-22e90e609e52/courtyard.png</image:loc>
      <image:title>Prototypes &amp; Other (Copy)</image:title>
      <image:caption>Environmental Composition: Courtyard</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/d619482e-0385-400d-b84f-22ac9a12e636/ARgame_QuestImage_Spellcasting.png</image:loc>
      <image:title>Prototypes &amp; Other (Copy)</image:title>
      <image:caption>Quest Image - Spell: As part of the gameplay experience, players receive quests that include instructional text accompanied by captivating quest illustrations.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/5b416573-5e9b-4cec-a31d-e07cda53f8cd/KD_characterConcept2.jpg</image:loc>
      <image:title>Prototypes &amp; Other (Copy)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/05ff0c8d-59a8-4f76-88ff-4f920181ecf3/palaceDiningRoom.png</image:loc>
      <image:title>Prototypes &amp; Other (Copy)</image:title>
      <image:caption>Environmental Composition: Palace Dining Room</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/fad6db66-a881-466b-b93d-d692920288b2/ARgame_QuestImage_Blackjack.png</image:loc>
      <image:title>Prototypes &amp; Other (Copy)</image:title>
      <image:caption>Quest Image - Blackjack</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/b040c7e9-88c7-4726-8712-50f991b0fd5e/itemsSketch.png</image:loc>
      <image:title>Prototypes &amp; Other (Copy)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/c01e2dc1-81cf-4ab6-acb6-0b20c10b2741/edgewoodCandlewick.png</image:loc>
      <image:title>Prototypes &amp; Other (Copy)</image:title>
      <image:caption>Environmental Composition: Candlewick Inn in Edgewood</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/be56924b-63da-4206-a65d-1380446c67b0/ARgame_QuestImage_Nomination.png</image:loc>
      <image:title>Prototypes &amp; Other (Copy)</image:title>
      <image:caption>Quest Image - Diplomacy</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/1688666202758-O2I7PTCM4KCMFS0IIPMH/joker_heathLedger_noCutouts.jpg</image:loc>
      <image:title>Prototypes &amp; Other (Copy)</image:title>
      <image:caption>Joker Mask (created in Photoshop): Designing the Joker mask posed a distinct challenge as it required compositing various sources to achieve the ideal forward-facing position and precise sizing necessary for realistic mapping onto the user's face.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/ef9e0de9-9981-44d4-af4c-962d2df75cc3/ARgame_QuestImage_Vault.png</image:loc>
      <image:title>Prototypes &amp; Other (Copy)</image:title>
      <image:caption>Quest Image - Discovery</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/cb303774-2a88-4e45-b49d-6e5311d5a650/ARgame_QuestImage_Library.png</image:loc>
      <image:title>Prototypes &amp; Other (Copy)</image:title>
      <image:caption>Quest Image - Library</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/86e7d63e-f059-4483-a854-9dc9f6c9e72e/ABOUT_backgroundImage_temp.png</image:loc>
      <image:title>Prototypes &amp; Other (Copy)</image:title>
      <image:caption>About Me Page Illustration: This illustration portrays a chibi-style representation of me engrossed in work on my laptop, immersed in my own world. As a proud Torontonian, I made sure to include a subtle nod to my city in the distant background.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/sound-shapes-gallery-2</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-06-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/27e02bc9-1d7e-448b-bc67-d7c5ceebbd64/Colin.png</image:loc>
      <image:title>Sound Shapes (Copy)_28June_001</image:title>
      <image:caption>Beyonder Album Cover: My goal was to integrate elements from each of the six distinct levels (referred to as tracks) featured in the album into the cover art.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/38ac08a5-3676-4aec-aaed-05b4cfcb9f42/ICE_1920x1080.png</image:loc>
      <image:title>Sound Shapes (Copy)_28June_001</image:title>
      <image:caption>Hypoglacia Level</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/a590c267-9383-4320-adb3-da1fc8898738/storeIcon_HohokumPack.png</image:loc>
      <image:title>Sound Shapes (Copy)_28June_001</image:title>
      <image:caption>Hohokum DLC: Store Icon</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/ca4ed2e9-0ff3-43de-b8a9-4bf0fce091ef/carDLCCover.png</image:loc>
      <image:title>Sound Shapes (Copy)_28June_001</image:title>
      <image:caption>Car Album Cover (DLC): Building upon the success of Sound Shapes, we introduced an additional DLC album called "Do You Wheelie Want To Hurt Me," focused on car-themed levels. This DLC included two completely new levels. Apart from my role as the chief pun-master, I also took charge of developing all the creative content for this DLC release.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/295271d5-b6ab-478c-bbed-388ebbfe842c/DESERT_1920x1080.png</image:loc>
      <image:title>Sound Shapes (Copy)_28June_001</image:title>
      <image:caption>Thermogenica Level</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/59edfd25-fec4-4792-8a75-184cc5aba708/storeIcon_TychoPack.png</image:loc>
      <image:title>Sound Shapes (Copy)_28June_001</image:title>
      <image:caption>Tycho DLC: Store Icon</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/c25a8d9d-70da-4989-ab6f-7f49245fc6f6/boxArtCover.png</image:loc>
      <image:title>Sound Shapes (Copy)_28June_001</image:title>
      <image:caption>Box Art Album Cover (DLC): The "Community Milkcrate" DLC album showcases a collection of user-designed levels that exhibit exceptional aesthetic appeal.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/08e9a505-f8ba-4db3-b2e6-788d19a47d8b/MECHANICA_1920x1080.png</image:loc>
      <image:title>Sound Shapes (Copy)_28June_001</image:title>
      <image:caption>Mechanica Level</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/7a08071b-1318-42eb-9e4a-ed4b4aeef20c/storeIconFunk3000Pack.png</image:loc>
      <image:title>Sound Shapes (Copy)_28June_001</image:title>
      <image:caption>Funk 3000 DLC: Store Icon</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/5832434c-173a-4288-a669-9237be714b28/ghostlyMilkcrateCover.png</image:loc>
      <image:title>Sound Shapes (Copy)_28June_001</image:title>
      <image:caption>"ghostly" Album Cover (DLC): The "ghostly" DLC album includes additional music assets contributed by a variety of artists signed to the "ghostly" music label.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/3a63d10a-2e8e-4836-b066-1b102449e239/storeIconVocoder.png</image:loc>
      <image:title>Sound Shapes (Copy)_28June_001</image:title>
      <image:caption>Vocoder DLC: Store Icon</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/15eec04a-5dcd-4840-abc0-22198eeaac2b/soundshapesGameIconsSheet.png</image:loc>
      <image:title>Sound Shapes (Copy)_28June_001</image:title>
      <image:caption>Editor Icons: Music notes from DLC packs.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/222a166d-465e-4c69-85be-fb32bee75c92/natureSketch_1920x1080.png</image:loc>
      <image:title>Sound Shapes (Copy)_28June_001</image:title>
      <image:caption>Nature Area (concept sketch)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/d0e8ec3e-f75b-4092-8915-710c38123dec/candylandSketch_1920x1080.png</image:loc>
      <image:title>Sound Shapes (Copy)_28June_001</image:title>
      <image:caption>Candyland Area (concept sketch)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/238deced-1a07-435b-aa4f-a4cb485f39a2/ufoConcept_1920x1080.png</image:loc>
      <image:title>Sound Shapes (Copy)_28June_001</image:title>
      <image:caption>UFO Vehicle (concept sketch)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/1abb50d6-48fe-4bf4-8b4d-39304bef3a04/DrSeussMockup_1_1920x1080.png</image:loc>
      <image:title>Sound Shapes (Copy)_28June_001</image:title>
      <image:caption>Dr. Seuss-ian Area (mock-up 1): Featuring friendly characters and entities.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/e1f3454b-2c16-42b3-91fb-ec8f6de3d152/DrSeussMockup_2_1920x1080.png</image:loc>
      <image:title>Sound Shapes (Copy)_28June_001</image:title>
      <image:caption>Dr. Seuss-ian Area (mock-up 2): Featuring enemy entities.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/54271604-3030-4780-a33d-c227fcfa0907/AngleWorldMockup_1920x1080.png</image:loc>
      <image:title>Sound Shapes (Copy)_28June_001</image:title>
      <image:caption>Angular Area (mock-up): Featuring early pass of visual differentiation between sticky and non-sticky grounds.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/9bacb9e8-da6a-4e13-8e05-a3ef64b6582d/AQUATICA1_1920x1080.png</image:loc>
      <image:title>Sound Shapes (Copy)_28June_001</image:title>
      <image:caption>Aquatica Level - above ground zone</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/ca528ac2-2861-4848-963c-50ea7ac96f33/AQUATICA2_1920x1080.png</image:loc>
      <image:title>Sound Shapes (Copy)_28June_001</image:title>
      <image:caption>Aquatica Level - bubble tube zone</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/5d49a72c-5022-4ef6-ac78-b6c8b4815485/AQUATICA3_1920x1080.png</image:loc>
      <image:title>Sound Shapes (Copy)_28June_001</image:title>
      <image:caption>Aquatica Level - fossil cavern zone: The player has seized control of the UFO vehicle.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/bf5244a9-2fc5-4078-9cac-4cf042185361/EXTRATERRESTRIA_1920x1080.png</image:loc>
      <image:title>Sound Shapes (Copy)_28June_001</image:title>
      <image:caption>Extraterrestria Level: Inside the mothership on the final Beyonder campaign level.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/1bf946c5-485d-4bf5-82b4-2713fd1b6723/TECHNO+CAR_1920x1080.png</image:loc>
      <image:title>Sound Shapes (Copy)_28June_001</image:title>
      <image:caption>Hard Drive Level (screencap): The player is piloting the techno-car, the first car from the "Car DLC Pack".</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/dc0800f4-4b7d-4624-9d65-4b7ffee705a7/HEAVY+METAL+CAR_1920x1080.png</image:loc>
      <image:title>Sound Shapes (Copy)_28June_001</image:title>
      <image:caption>Heck On Wheels Level (screencap): The player has now hopped into the skull-car, which is the second vehicle in the "Car DLC Pack" and boasts a heavy metal theme.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/e3eaf6dc-b805-4ec9-ba9c-e800703e1a2e/TRAILER+SHOT_1920x1080.png</image:loc>
      <image:title>Sound Shapes (Copy)_28June_001</image:title>
      <image:caption>Car DLC Pack (screenshot from commercial): We thought it would be nice to show the character returning home to enjoy a peaceful evening at home after a full day of gaming chaos.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/home-j5frd</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-06-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/dd490e92-6fd7-4e88-857d-37cd27bec7f7/colin6.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/8bb1c04f-e906-4a0f-a5ec-ca82dd2ceee0/isometricIllustration_GREEN+BG-01.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/70178bdf-8648-452f-8198-345f3dfb4923/ice_3D.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/34fef308-25fd-4388-b206-41c80972d7c0/Colin.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/861728cb-849f-4115-b152-e53bd649eebb/CoachingHeroIllustration_sampleImageForShannon_220.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/b00eddcd-a9d7-4a5d-9364-b2a81369bf1f/1B_watch_titleScreen.png</image:loc>
    </image:image>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/prototypes-gallery-1</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-06-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/86e7d63e-f059-4483-a854-9dc9f6c9e72e/ABOUT_backgroundImage_temp.png</image:loc>
      <image:title>Prototypes &amp; Other (Copy)_26June_01</image:title>
      <image:caption>About Me Page Illustration: This illustration portrays a chibi-style representation of me engrossed in work on my laptop, immersed in my own world. As a proud Torontonian, I made sure to include a subtle nod to my city in the distant background.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/neon-diver-gallery-stl9s</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-06-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/fa7ecfd8-9128-4eaf-98fa-bf5236fb4445/diver_fixed.gif</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/d538206d-94cf-4052-a608-80cc98affdfb/neonDiver_storeIcon_500.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/983ed7c1-aee7-4073-a028-789734678d05/2neonDiver_mainMenu_levelSelect.png</image:loc>
      <image:title>Neon Diver (Copy)_28June_001</image:title>
      <image:caption>Level Select Screen: Players can choose between unlocked levels or attempt to beat the current level to unlock new ones. This screen also allows players to track their game progress and upgrade their divers and boats.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/2465f6f8-8236-47c8-b8d5-0cfc73b97057/7neonDiver_messageInABottle.png</image:loc>
      <image:title>Neon Diver (Copy)_28June_001</image:title>
      <image:caption>Message In A Bottle Overlay: Keen-eyed players have the opportunity to uncover scattered bottles throughout the game, each containing survivor notes.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/c6e6ac85-a53d-4c92-a3ce-085f6f554f2d/6neonDiver_blackbox.png</image:loc>
      <image:title>Neon Diver (Copy)_28June_001</image:title>
      <image:caption>Black Box Overlay: Upon discovering a sunken ship, players can activate the black box, which plays back the final thoughts of the deceased Neon Diver pilot.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/a473e62b-4a55-40c1-8010-0c8e7f3d7f85/10_neonDiver_levelCompleteTable.png</image:loc>
      <image:title>Neon Diver (Copy)_28June_001</image:title>
      <image:caption>Level Complete Overlay: After completing a level, players are presented with a summary of their performance.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/9d4a4ac7-8ff7-41d4-ad58-9773d58e8d29/conceptArt.png</image:loc>
      <image:title>Neon Diver (Copy)_28June_001</image:title>
      <image:caption>Concept Sketch 1: This initial illustration aims to capture the mood and fundamental game elements. During this early stage, we envisioned the project as a 2D game with a vector-art style.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/d356cec5-fe05-4916-95e1-5ec9a9da04e0/neonDiver_conceptArt.png</image:loc>
      <image:title>Neon Diver (Copy)_28June_001</image:title>
      <image:caption>Concept Sketch 2: This second illustration showcases more detailed character designs and evolving mechanics. It also highlights the 45-degree wall design strategy employed in the final game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/cb342ddf-984b-4b39-b54a-8d5f1de9f8ef/organic_3D_1920x1080.png</image:loc>
      <image:title>Neon Diver (Copy)_28June_001</image:title>
      <image:caption>Organic Area (level editor screencap): the first area of the game, many core mechanics and entity types are first encountered here to gradually introduce players to the gameplay concepts.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/2546d1f8-1538-429b-bb3a-29fc077c758f/organic_screenshot_1920x1080.png</image:loc>
      <image:title>Neon Diver (Copy)_28June_001</image:title>
      <image:caption>Organic Area (gameplay screencap): an in-game moment showing game entities in action as well as shaders and particle effects active at runtime.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/eaa0c15b-6e08-401e-b75a-009478479ad3/magma_3D_1920x1080.png</image:loc>
      <image:title>Neon Diver (Copy)_28June_001</image:title>
      <image:caption>Magma Area (level editor screencap): this level features a side quest where the player can help reunite the giant mother octopus with her missing baby.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/38d109bd-4aa5-496e-b7c4-d5055f416f96/magma_screenshot_1920x1080.png</image:loc>
      <image:title>Neon Diver (Copy)_28June_001</image:title>
      <image:caption>Magma Area (gameplay screencap): the player is piloting the ship but they need to figure out a way to raise the submerged goal tower below.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/9019df4b-81e7-4c9d-85ef-3a3c17fc777d/ice_3D_1920x1080.png</image:loc>
      <image:title>Neon Diver (Copy)_28June_001</image:title>
      <image:caption>Ice Area (level editor screencap): levels are completed when the player pilots their ship to the goal tower, triggering a blast wave which destroys all enemy elements on the level, returning it to an untouched, natural state.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/5d6f9958-9b70-4024-9fa6-3c2f86fe4359/ice_screenshot_1920x1080.png</image:loc>
      <image:title>Neon Diver (Copy)_28June_001</image:title>
      <image:caption>Ice Area (gameplay screencap): descending through the mini-pools towards the puzzle.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/4c54ce49-cbfc-4401-971e-fddd6899e937/desert_3D_1920x1080.png</image:loc>
      <image:title>Neon Diver (Copy)_28June_001</image:title>
      <image:caption>Desert Area (level editor screencap): I was a huge fan of Star Wars growing up and I loved the way George Lucas made each world unique and instantly recognizable. I wanted to channel this approach to my world building across the game's six different areas.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/dea9ce0c-e5ec-4f63-bdd7-02d24ae4012c/desert_screenshot_1920x1080.png</image:loc>
      <image:title>Neon Diver (Copy)_28June_001</image:title>
      <image:caption>Desert Area (gameplay screencap): after discovering a sunken ship, the player must now travel through a warp tunnel.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/3ff61e68-4749-49ee-b410-eff251a181a8/jungle_3D_1920x1080.png</image:loc>
      <image:title>Neon Diver (Copy)_28June_001</image:title>
      <image:caption>Jungle Area (level editor screencap): I am fascinated with cross-section illustrations and how they offer the viewer a clear view of its inner workings. This level features a water lock system as a component of the design.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/cb048ebf-7a00-491b-9d67-3c16d9d63baf/jungle_screenshot_1920x1080.png</image:loc>
      <image:title>Neon Diver (Copy)_28June_001</image:title>
      <image:caption>Jungle Area (gameplay screencap): the player enters a sensor-zone triggering the bio-mechanically altered fish to aggressively pursue the player.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/52ec3d16-1e4e-408f-99db-ed8d23330778/renderX_3D_1920x1080.png</image:loc>
      <image:title>Neon Diver (Copy)_28June_001</image:title>
      <image:caption>Render-X Area (level editor screencap): the final area of the game, Render-X Corporate Headquarters is a cold, inorganic place where the secrets of the fall of civilization are revealed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/7bc2f31a-b476-4558-a371-81c3ac61562c/renderX_screenshot_1920x1080.png</image:loc>
      <image:title>Neon Diver (Copy)_28June_001</image:title>
      <image:caption>Render-X Area (gameplay screencap): there is a significant concentration of dangerous elements in this area which makes reaching the end a tricky proposition.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/prototypes-gallery-4</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-07-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/1688679346365-9X69DOBXYYI9T08R8WRK/shadowtaleCharacterConcepts.jpg</image:loc>
      <image:title>Prototypes &amp; Other_July12_additionalSectionsAtBottomForLater</image:title>
      <image:caption>Character Design Concept Sketches: In this project, my role involved creating concept sketches for various creatures. These designs were then forwarded to an external studio for the development of painted game assets. Once the painted versions were finalized, I utilized them to create the final character animation sets.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/2bdc9742-cb7e-4782-a00c-81d94eb0f037/ARgame_Icon_Combat.png</image:loc>
      <image:title>Prototypes &amp; Other_July12_additionalSectionsAtBottomForLater</image:title>
      <image:caption>Action Icon - Combat: To keep players informed about new game events, we implemented action icons. These icons serve as visual notifications for various in-game activities and updates.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/c5cf539a-7810-4ff3-abe9-cb176478367d/KD_characterConcept4.png</image:loc>
      <image:title>Prototypes &amp; Other_July12_additionalSectionsAtBottomForLater</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/1c1132b7-21c3-4bbf-a4a1-c6653f82c6f5/isometricIllustration_GREEN.png</image:loc>
      <image:title>Prototypes &amp; Other_July12_additionalSectionsAtBottomForLater</image:title>
      <image:caption>Technology In Action (Investor Pitch Animation): Although the animation does not provide an exact representation of how the technology works, it offers a playful overview of its key functionality.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/1688679312477-PC1KNTOUSA710KH8MUK8/shadowtaleScreencaps1.jpg</image:loc>
      <image:title>Prototypes &amp; Other_July12_additionalSectionsAtBottomForLater</image:title>
      <image:caption>Asset Library and Environment Composition: The upper portion of the image showcases the library of components used to construct the area known as "Flying Mountains." The lower portion of the image demonstrates a level composition featuring these elements, providing a visual representation of how they come together in the game world.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/236f67f8-ab78-460c-afbb-f3c1703926cb/ARgame_FactionLogos.png</image:loc>
      <image:title>Prototypes &amp; Other_July12_additionalSectionsAtBottomForLater</image:title>
      <image:caption>Team Icons: In the game, players have the option to join one of several teams, each possessing its distinct qualities and history. For this purpose, we designed two variants of the team icons. Version 1 features a simpler design intended for in-game usage, while Version 2 showcases a more detailed icon used during significant in-game moments and for promotional purposes.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/14a1e167-53b8-409a-be49-ec1ad8c8dc0c/ARgame_Icon_Achievement.png</image:loc>
      <image:title>Prototypes &amp; Other_July12_additionalSectionsAtBottomForLater</image:title>
      <image:caption>Action Icon - Achievement</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/f5cfc174-3e97-4aeb-851b-9a3d19bd1d6b/KD_characterConcept3.png</image:loc>
      <image:title>Prototypes &amp; Other_July12_additionalSectionsAtBottomForLater</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/c43e018d-cd82-4653-8e1a-b9cab86d590b/spookyBG_NoTexture.png</image:loc>
      <image:title>Prototypes &amp; Other_July12_additionalSectionsAtBottomForLater</image:title>
      <image:caption>Knight &amp; Damsel Background Art Test (mock-up): released on Steam/Ouya featured 2-player action which took place across a very wide area. The concept is that the background gradually changes from one area type to another as they progress across the screen.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/584b2fb0-4311-4739-9c4d-0c6cf85fa4e6/CoachingProject_CoursesSection.png</image:loc>
      <image:title>Prototypes &amp; Other_July12_additionalSectionsAtBottomForLater</image:title>
      <image:caption>Perpetual Motion Machine (Investor Pitch Illustration): This illustration encapsulates concepts closely associated with the client's product, providing a visual representation of their ideas.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/27f44f32-4d9d-45b8-a26e-22e90e609e52/courtyard.png</image:loc>
      <image:title>Prototypes &amp; Other_July12_additionalSectionsAtBottomForLater</image:title>
      <image:caption>Environmental Composition: Courtyard</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/d619482e-0385-400d-b84f-22ac9a12e636/ARgame_QuestImage_Spellcasting.png</image:loc>
      <image:title>Prototypes &amp; Other_July12_additionalSectionsAtBottomForLater</image:title>
      <image:caption>Quest Image - Spell: As part of the gameplay experience, players receive quests that include instructional text accompanied by captivating quest illustrations.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/5b416573-5e9b-4cec-a31d-e07cda53f8cd/KD_characterConcept2.jpg</image:loc>
      <image:title>Prototypes &amp; Other_July12_additionalSectionsAtBottomForLater</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/05ff0c8d-59a8-4f76-88ff-4f920181ecf3/palaceDiningRoom.png</image:loc>
      <image:title>Prototypes &amp; Other_July12_additionalSectionsAtBottomForLater</image:title>
      <image:caption>Environmental Composition: Palace Dining Room</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/fad6db66-a881-466b-b93d-d692920288b2/ARgame_QuestImage_Blackjack.png</image:loc>
      <image:title>Prototypes &amp; Other_July12_additionalSectionsAtBottomForLater</image:title>
      <image:caption>Quest Image - Blackjack</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/b040c7e9-88c7-4726-8712-50f991b0fd5e/itemsSketch.png</image:loc>
      <image:title>Prototypes &amp; Other_July12_additionalSectionsAtBottomForLater</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/c01e2dc1-81cf-4ab6-acb6-0b20c10b2741/edgewoodCandlewick.png</image:loc>
      <image:title>Prototypes &amp; Other_July12_additionalSectionsAtBottomForLater</image:title>
      <image:caption>Environmental Composition: Candlewick Inn in Edgewood</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/be56924b-63da-4206-a65d-1380446c67b0/ARgame_QuestImage_Nomination.png</image:loc>
      <image:title>Prototypes &amp; Other_July12_additionalSectionsAtBottomForLater</image:title>
      <image:caption>Quest Image - Diplomacy</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/1688666202758-O2I7PTCM4KCMFS0IIPMH/joker_heathLedger_noCutouts.jpg</image:loc>
      <image:title>Prototypes &amp; Other_July12_additionalSectionsAtBottomForLater</image:title>
      <image:caption>Joker Mask (created in Photoshop): Designing the Joker mask posed a distinct challenge as it required compositing various sources to achieve the ideal forward-facing position and precise sizing necessary for realistic mapping onto the user's face.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/ef9e0de9-9981-44d4-af4c-962d2df75cc3/ARgame_QuestImage_Vault.png</image:loc>
      <image:title>Prototypes &amp; Other_July12_additionalSectionsAtBottomForLater</image:title>
      <image:caption>Quest Image - Discovery</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/cb303774-2a88-4e45-b49d-6e5311d5a650/ARgame_QuestImage_Library.png</image:loc>
      <image:title>Prototypes &amp; Other_July12_additionalSectionsAtBottomForLater</image:title>
      <image:caption>Quest Image - Library</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/86e7d63e-f059-4483-a854-9dc9f6c9e72e/ABOUT_backgroundImage_temp.png</image:loc>
      <image:title>Prototypes &amp; Other_July12_additionalSectionsAtBottomForLater</image:title>
      <image:caption>About Me Page Illustration: This illustration portrays a chibi-style representation of me engrossed in work on my laptop, immersed in my own world. As a proud Torontonian, I made sure to include a subtle nod to my city in the distant background.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.monkeyfacestudios.com/neon-diver-gallery-75t5h</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/fa7ecfd8-9128-4eaf-98fa-bf5236fb4445/diver_fixed.gif</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/d538206d-94cf-4052-a608-80cc98affdfb/neonDiver_storeIcon_500.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/983ed7c1-aee7-4073-a028-789734678d05/2neonDiver_mainMenu_levelSelect.png</image:loc>
      <image:title>PlayerProfiler_May 9 2024</image:title>
      <image:caption>Level Select Screen: Players can choose between unlocked levels or attempt to beat the current level to unlock new ones. This screen also allows players to track their game progress and upgrade their divers and boats.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/2465f6f8-8236-47c8-b8d5-0cfc73b97057/7neonDiver_messageInABottle.png</image:loc>
      <image:title>PlayerProfiler_May 9 2024</image:title>
      <image:caption>Message In A Bottle Overlay: Keen-eyed players have the opportunity to uncover scattered bottles throughout the game, each containing survivor notes.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/c6e6ac85-a53d-4c92-a3ce-085f6f554f2d/6neonDiver_blackbox.png</image:loc>
      <image:title>PlayerProfiler_May 9 2024</image:title>
      <image:caption>Black Box Overlay: Upon discovering a sunken ship, players can activate the black box, which plays back the final thoughts of the deceased Neon Diver pilot.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/a473e62b-4a55-40c1-8010-0c8e7f3d7f85/10_neonDiver_levelCompleteTable.png</image:loc>
      <image:title>PlayerProfiler_May 9 2024</image:title>
      <image:caption>Level Complete Overlay: After completing a level, players are presented with a summary of their performance.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/9d4a4ac7-8ff7-41d4-ad58-9773d58e8d29/conceptArt.png</image:loc>
      <image:title>PlayerProfiler_May 9 2024</image:title>
      <image:caption>Concept Sketch 1: This initial illustration aims to capture the mood and fundamental game elements. During this early stage, we envisioned the project as a 2D game with a vector-art style.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/d356cec5-fe05-4916-95e1-5ec9a9da04e0/neonDiver_conceptArt.png</image:loc>
      <image:title>PlayerProfiler_May 9 2024</image:title>
      <image:caption>Concept Sketch 2: This second illustration showcases more detailed character designs and evolving mechanics. It also highlights the 45-degree wall design strategy employed in the final game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/cb342ddf-984b-4b39-b54a-8d5f1de9f8ef/organic_3D_1920x1080.png</image:loc>
      <image:title>PlayerProfiler_May 9 2024</image:title>
      <image:caption>Organic Area (level editor screencap): the first area of the game, many core mechanics and entity types are first encountered here to gradually introduce players to the gameplay concepts.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/2546d1f8-1538-429b-bb3a-29fc077c758f/organic_screenshot_1920x1080.png</image:loc>
      <image:title>PlayerProfiler_May 9 2024</image:title>
      <image:caption>Organic Area (gameplay screencap): an in-game moment showing game entities in action as well as shaders and particle effects active at runtime.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/eaa0c15b-6e08-401e-b75a-009478479ad3/magma_3D_1920x1080.png</image:loc>
      <image:title>PlayerProfiler_May 9 2024</image:title>
      <image:caption>Magma Area (level editor screencap): this level features a side quest where the player can help reunite the giant mother octopus with her missing baby.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/645c0c68bf820122b2514825/38d109bd-4aa5-496e-b7c4-d5055f416f96/magma_screenshot_1920x1080.png</image:loc>
      <image:title>PlayerProfiler_May 9 2024</image:title>
      <image:caption>Magma Area (gameplay screencap): the player is piloting the ship but they need to figure out a way to raise the submerged goal tower below.</image:caption>
    </image:image>
    <image:image>
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      <image:title>PlayerProfiler_May 9 2024</image:title>
      <image:caption>Ice Area (level editor screencap): levels are completed when the player pilots their ship to the goal tower, triggering a blast wave which destroys all enemy elements on the level, returning it to an untouched, natural state.</image:caption>
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      <image:title>PlayerProfiler_May 9 2024</image:title>
      <image:caption>Ice Area (gameplay screencap): descending through the mini-pools towards the puzzle.</image:caption>
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    <image:image>
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      <image:title>PlayerProfiler_May 9 2024</image:title>
      <image:caption>Desert Area (level editor screencap): I was a huge fan of Star Wars growing up and I loved the way George Lucas made each world unique and instantly recognizable. I wanted to channel this approach to my world building across the game's six different areas.</image:caption>
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    <image:image>
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      <image:title>PlayerProfiler_May 9 2024</image:title>
      <image:caption>Desert Area (gameplay screencap): after discovering a sunken ship, the player must now travel through a warp tunnel.</image:caption>
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    <image:image>
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      <image:title>PlayerProfiler_May 9 2024</image:title>
      <image:caption>Jungle Area (level editor screencap): I am fascinated with cross-section illustrations and how they offer the viewer a clear view of its inner workings. This level features a water lock system as a component of the design.</image:caption>
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      <image:title>PlayerProfiler_May 9 2024</image:title>
      <image:caption>Jungle Area (gameplay screencap): the player enters a sensor-zone triggering the bio-mechanically altered fish to aggressively pursue the player.</image:caption>
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      <image:title>PlayerProfiler_May 9 2024</image:title>
      <image:caption>Render-X Area (level editor screencap): the final area of the game, Render-X Corporate Headquarters is a cold, inorganic place where the secrets of the fall of civilization are revealed.</image:caption>
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    <image:image>
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      <image:title>PlayerProfiler_May 9 2024</image:title>
      <image:caption>Render-X Area (gameplay screencap): there is a significant concentration of dangerous elements in this area which makes reaching the end a tricky proposition.</image:caption>
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