Targets:
Description:
3D
Environments - Blender / Unity
The game features 60 different levels across 6 unique areas. Each level presents the player with a unique puzzle - a sort of obstacle course - they must use logic, observation and reflexes to complete.
Levels were developed using a combination of models made in Blender, 3D grounds/colliders created in Unity, and background illustrations/additional environment visuals/particle effects created in Photoshop & Illustrator.
iOS / Android / PC (upcoming)
Neon Diver is a game that celebrates my love of deep waters, the last person on earth narrative, cross-section art and puzzle games.
3D • 2D • UI
Programs used:
Blender (modeling, rigging, animation), Unity, Photoshop, Illustrator
Neon Diver
Game Entities - Blender
All characters, vehicles and enemies were modeled, rigged and animated in Blender then imported into Unity for integration.
While the main character - the Neon Diver - appears quite small in-game, it was still important that each of the 43 total diver animated states transition seamlessly into each other to ensure a smooth visual experience.
We also created blend trees between the default “healthy” animation set and an “injured” variant set so we could represent the diver in an injured state if they sustained damage.
2D
Concept Art - Illustrator / Photoshop
The concept of Neon Diver grew out of my fascination with deep waters and what could be hiding in the darkness below. Initially the vision for Neon Diver was more horror-based but as I explored turning the idea into a game, it became clear that shifting towards exploration and puzzle-based gameplay was the way to go.
The first illustration attempts to capture the mood and basic game elements the game could contain. In this early stage, we thought we were making a 2D vector-art style game.
The second illustration features more detailed character designs and evolving mechanics. This sketch also includes the 45-degree wall design strategy used in the final game.